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added modified Mersenne Twister for QLIE archives decryption.
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104
ArcFormats/Qlie/QlieMersenneTwister.cs
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104
ArcFormats/Qlie/QlieMersenneTwister.cs
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//! \file QlieMersenneTwister.cs
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//! \date Fri Nov 06 08:17:07 2015
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//! \brief Mersenne Twister random number generator modified for QLIE decryption.
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//
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// Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura.
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//
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// C# port by morkt
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//
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using System;
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namespace GameRes.Formats.Qlie
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{
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/// <summary>
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/// Mersenne Twister random number generator modified for QLIE decryption.
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/// <seealso cref="GameRes.Utility.MersenneTwister"/>
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/// </summary>
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internal class QlieMersenneTwister
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{
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const uint DefaultSeed = 5489;
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const int StateLength = 64;
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const int StateM = 39;
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const uint MatrixA = 0x9908B0DF;
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const uint SignMask = 0x80000000;
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const uint LowerMask = 0x7FFFFFFF;
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const uint TemperingMaskB = 0x9C4F88E3;
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const uint TemperingMaskC = 0xE7F70000;
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uint[] mt = new uint[StateLength];
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int mti = StateLength;
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public QlieMersenneTwister (uint seed)
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{
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SRand (seed);
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}
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public void SRand (uint seed)
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{
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mt[0] = seed;
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for (mti = 1; mti < mt.Length; ++mti)
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{
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mt[mti] = (0x6611BC19u * (mt[mti-1] ^ (mt[mti-1] >> 30)) + (uint)mti);
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}
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}
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public void XorState (byte[] hash)
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{
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int length = Math.Min (hash.Length / 4, StateLength);
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if (0 == length)
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return;
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unsafe
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{
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fixed (byte* hash_fixed = hash)
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{
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uint* hash32 = (uint*)hash_fixed;
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for (int i = 0; i < length; ++i)
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mt[i] ^= hash32[i];
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}
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}
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}
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uint[] mag01 = { 0, MatrixA };
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public uint Rand ()
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{
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uint y;
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if (mti >= StateLength)
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{
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int kk;
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for (kk = 0; kk < StateLength - StateM; kk++)
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{
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y = (mt[kk] & SignMask) | (mt[kk+1] & LowerMask) >> 1;
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mt[kk] = mt[kk + StateM] ^ y ^ mag01[mt[kk+1] & 1];
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}
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for (; kk < StateLength-1; kk++)
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{
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y = (mt[kk] & SignMask) | (mt[kk+1] & LowerMask) >> 1;
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mt[kk] = mt[kk + StateM - StateLength] ^ y ^ mag01[mt[kk+1] & 1];
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}
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y = (mt[StateLength-1] & SignMask) | (mt[0] & LowerMask) >> 1;
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mt[StateLength-1] = mt[StateM-1] ^ y ^ mag01[mt[kk-1] & 1];
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mti = 0;
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}
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y = mt[mti++];
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y ^= y >> 11;
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y ^= (y << 7) & TemperingMaskB;
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y ^= (y << 15) & TemperingMaskC;
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y ^= y >> 18;
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return y;
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}
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public ulong Rand64 ()
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{
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// unlike C/C++, in C# order of the function calls in sub-expressions is well-defined
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// (left-to-right), but it still feels safer to split expressions with side effects.
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ulong v = Rand();
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return v | (ulong)Rand() << 32;
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}
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}
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}
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