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(OpenAudioEntry): fixed channel positioning.
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parent
2df23d677e
commit
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@ -175,8 +175,8 @@ namespace GameRes.Formats.Softpal
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int addend = buffer[src++] << 8;
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int addend = buffer[src++] << 8;
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int pcm = LittleEndian.ToInt16 (buffer, src);
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int pcm = LittleEndian.ToInt16 (buffer, src);
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src += 2;
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src += 2;
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wav.Write ((short)pcm);
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wav.BaseStream.Position = data_offset + channel * 2;
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wav.BaseStream.Position = data_offset + channel * 2;
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wav.Write ((short)pcm);
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for (int i = 0; i < 255; ++i)
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for (int i = 0; i < 255; ++i)
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{
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{
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byte v = buffer[src++];
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byte v = buffer[src++];
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@ -186,15 +186,14 @@ namespace GameRes.Formats.Softpal
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pcm = 32767;
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pcm = 32767;
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else if (pcm < -32767)
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else if (pcm < -32767)
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pcm = -32767;
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pcm = -32767;
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wav.Write ((short)pcm);
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wav.BaseStream.Seek (2, SeekOrigin.Current);
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wav.BaseStream.Seek (2, SeekOrigin.Current);
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wav.Write ((short)pcm);
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addend += WaveTable2.Value[v];
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addend += WaveTable2.Value[v];
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if (addend < 0)
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if (addend < 0)
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addend = 0;
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addend = 0;
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else if (addend >= 16384)
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else if (addend >= 16384)
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addend = 16128;
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addend = 16128;
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}
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}
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wav.BaseStream.Seek (0, SeekOrigin.End);
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}
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}
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}
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}
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}
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}
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