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(PSB): added DXT5 decoder.
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@ -693,6 +693,8 @@ namespace GameRes.Formats.Emote
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ReadRgba4444 (pixels, stride);
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else if ("RL" == m_info.TexType)
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ReadRle (pixels, stride);
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else if ("DXT5" == m_info.TexType)
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pixels = ReadDxt5();
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else
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throw new NotImplementedException (string.Format ("PSB texture format '{0}' not implemented", m_info.TexType));
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return ImageData.Create (m_info, PixelFormats.Bgra32, null, pixels, stride);
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@ -799,5 +801,12 @@ namespace GameRes.Formats.Emote
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}
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}
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}
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byte[] ReadDxt5 ()
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{
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var packed = m_input.ReadBytes ((int)m_input.Length);
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var dxt = new DirectDraw.DxtDecoder (packed, m_info);
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return dxt.UnpackDXT5();
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}
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}
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}
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