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https://github.com/crskycode/GARbro.git
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implemented Kaguya "AO" images.
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0924d385e8
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@ -72,6 +72,7 @@
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<DependentUpon>WidgetMCG.xaml</DependentUpon>
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<DependentUpon>WidgetMCG.xaml</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="ImagePSD.cs" />
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<Compile Include="ImagePSD.cs" />
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<Compile Include="Kaguya\ImageAO.cs" />
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<Compile Include="Propeller\ArcMGR.cs" />
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<Compile Include="Propeller\ArcMGR.cs" />
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<Compile Include="Propeller\ArcMPK.cs" />
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<Compile Include="Propeller\ArcMPK.cs" />
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<Compile Include="Propeller\ImageMGR.cs" />
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<Compile Include="Propeller\ImageMGR.cs" />
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88
ArcFormats/Kaguya/ImageAO.cs
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88
ArcFormats/Kaguya/ImageAO.cs
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@ -0,0 +1,88 @@
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//! \file ImageAO.cs
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//! \date Tue Nov 24 15:42:43 2015
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//! \brief KaGuYa script engine image format.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Kaguya
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{
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[Export(typeof(ImageFormat))]
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public class AoFormat : ApFormat
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{
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public override string Tag { get { return "AO/KAGUYA"; } }
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public override string Description { get { return "KaGuYa script engine image format"; } }
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public override uint Signature { get { return 0; } }
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public AoFormat ()
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{
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Extensions = new string[] { "sp_" };
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}
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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int A = stream.ReadByte();
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int O = stream.ReadByte();
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if ('A' != A || 'O' != O)
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return null;
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using (var file = new ArcView.Reader (stream))
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{
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var info = new ImageMetaData();
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info.Width = file.ReadUInt32();
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info.Height = file.ReadUInt32();
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info.BPP = file.ReadInt16();
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info.OffsetX = file.ReadInt32();
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info.OffsetY = file.ReadInt32();
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if (info.Width > 0x8000 || info.Height > 0x8000 || !(32 == info.BPP || 24 == info.BPP))
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return null;
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return info;
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}
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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stream.Position = 0x14;
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return ReadBitmapData (stream, info);
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}
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public override void Write (Stream file, ImageData image)
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{
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using (var output = new BinaryWriter (file, Encoding.ASCII, true))
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{
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output.Write ((byte)'A');
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output.Write ((byte)'O');
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output.Write (image.Width);
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output.Write (image.Height);
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output.Write ((short)24);
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output.Write (image.OffsetX);
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output.Write (image.OffsetY);
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WriteBitmapData (file, image);
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}
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}
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}
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}
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@ -29,7 +29,6 @@ using System.Text;
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using System.Windows;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Kaguya
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namespace GameRes.Formats.Kaguya
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{
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{
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@ -66,6 +65,11 @@ namespace GameRes.Formats.Kaguya
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public override ImageData Read (Stream stream, ImageMetaData info)
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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{
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stream.Position = 12;
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stream.Position = 12;
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return ReadBitmapData (stream, info);
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}
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protected ImageData ReadBitmapData (Stream stream, ImageMetaData info)
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{
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int stride = (int)info.Width*4;
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int stride = (int)info.Width*4;
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var pixels = new byte[stride*info.Height];
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var pixels = new byte[stride*info.Height];
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for (int row = (int)info.Height-1; row >= 0; --row)
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for (int row = (int)info.Height-1; row >= 0; --row)
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@ -86,7 +90,12 @@ namespace GameRes.Formats.Kaguya
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output.Write (image.Width);
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output.Write (image.Width);
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output.Write (image.Height);
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output.Write (image.Height);
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output.Write ((short)24);
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output.Write ((short)24);
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WriteBitmapData (file, image);
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}
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}
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protected void WriteBitmapData (Stream file, ImageData image)
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{
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var bitmap = image.Bitmap;
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var bitmap = image.Bitmap;
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if (bitmap.Format != PixelFormats.Bgra32)
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if (bitmap.Format != PixelFormats.Bgra32)
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{
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{
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@ -99,8 +108,7 @@ namespace GameRes.Formats.Kaguya
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{
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{
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--rect.Y;
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--rect.Y;
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bitmap.CopyPixels (rect, row_data, stride, 0);
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bitmap.CopyPixels (rect, row_data, stride, 0);
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output.Write (row_data);
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file.Write (row_data, 0, row_data.Length);
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}
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}
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}
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}
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}
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}
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}
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@ -308,12 +308,13 @@ Yatohime Zankikou<br/>
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<tr class="odd"><td>*.eri<br/>*.mio</td><td><tt>Entis\x1a</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.eri<br/>*.mio</td><td><tt>Entis\x1a</tt></td><td>No</td></tr>
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<tr><td>*.saf</td><td>-</td><td>No</td><td>Lune</td><td>Rinkan Gakuen</td></tr>
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<tr><td>*.saf</td><td>-</td><td>No</td><td>Lune</td><td>Rinkan Gakuen</td></tr>
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<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
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<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
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Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
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Onna Kyoushi<br/>
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Onna Kyoushi<br/>
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Medorei ~Okasareta Houkago~<br/>
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Medorei ~Okasareta Houkago~<br/>
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Serina<br/>
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Serina<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.bg_<br/>*.cg_</td><td><tt>AP</tt></td><td>Yes</td></tr>
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<tr class="odd"><td>*.bg_<br/>*.cg_<br/>*.sp_</td><td><tt>AP</tt><br/><tt>AO</tt></td><td>Yes</td></tr>
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<tr><td>*.dpk</td><td><tt>DPK</tt></td><td>No</td><td rowspan="2">DAC</td><td rowspan="2">Yumemiru Tsuki no Lunalutia</td></tr>
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<tr><td>*.dpk</td><td><tt>DPK</tt></td><td>No</td><td rowspan="2">DAC</td><td rowspan="2">Yumemiru Tsuki no Lunalutia</td></tr>
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<tr><td>*.dgc</td><td><tt>DGC</tt></td><td>No</td></tr>
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<tr><td>*.dgc</td><td><tt>DGC</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="5">Crowd</td><td rowspan="5">
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<tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="5">Crowd</td><td rowspan="5">
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