implemented Kaguya "AO" images.

This commit is contained in:
morkt 2015-11-24 17:02:26 +04:00
parent 0924d385e8
commit 2f7706f228
4 changed files with 114 additions and 16 deletions

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@ -72,6 +72,7 @@
<DependentUpon>WidgetMCG.xaml</DependentUpon> <DependentUpon>WidgetMCG.xaml</DependentUpon>
</Compile> </Compile>
<Compile Include="ImagePSD.cs" /> <Compile Include="ImagePSD.cs" />
<Compile Include="Kaguya\ImageAO.cs" />
<Compile Include="Propeller\ArcMGR.cs" /> <Compile Include="Propeller\ArcMGR.cs" />
<Compile Include="Propeller\ArcMPK.cs" /> <Compile Include="Propeller\ArcMPK.cs" />
<Compile Include="Propeller\ImageMGR.cs" /> <Compile Include="Propeller\ImageMGR.cs" />

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@ -0,0 +1,88 @@
//! \file ImageAO.cs
//! \date Tue Nov 24 15:42:43 2015
//! \brief KaGuYa script engine image format.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace GameRes.Formats.Kaguya
{
[Export(typeof(ImageFormat))]
public class AoFormat : ApFormat
{
public override string Tag { get { return "AO/KAGUYA"; } }
public override string Description { get { return "KaGuYa script engine image format"; } }
public override uint Signature { get { return 0; } }
public AoFormat ()
{
Extensions = new string[] { "sp_" };
}
public override ImageMetaData ReadMetaData (Stream stream)
{
int A = stream.ReadByte();
int O = stream.ReadByte();
if ('A' != A || 'O' != O)
return null;
using (var file = new ArcView.Reader (stream))
{
var info = new ImageMetaData();
info.Width = file.ReadUInt32();
info.Height = file.ReadUInt32();
info.BPP = file.ReadInt16();
info.OffsetX = file.ReadInt32();
info.OffsetY = file.ReadInt32();
if (info.Width > 0x8000 || info.Height > 0x8000 || !(32 == info.BPP || 24 == info.BPP))
return null;
return info;
}
}
public override ImageData Read (Stream stream, ImageMetaData info)
{
stream.Position = 0x14;
return ReadBitmapData (stream, info);
}
public override void Write (Stream file, ImageData image)
{
using (var output = new BinaryWriter (file, Encoding.ASCII, true))
{
output.Write ((byte)'A');
output.Write ((byte)'O');
output.Write (image.Width);
output.Write (image.Height);
output.Write ((short)24);
output.Write (image.OffsetX);
output.Write (image.OffsetY);
WriteBitmapData (file, image);
}
}
}
}

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@ -29,7 +29,6 @@ using System.Text;
using System.Windows; using System.Windows;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using GameRes.Utility;
namespace GameRes.Formats.Kaguya namespace GameRes.Formats.Kaguya
{ {
@ -66,6 +65,11 @@ namespace GameRes.Formats.Kaguya
public override ImageData Read (Stream stream, ImageMetaData info) public override ImageData Read (Stream stream, ImageMetaData info)
{ {
stream.Position = 12; stream.Position = 12;
return ReadBitmapData (stream, info);
}
protected ImageData ReadBitmapData (Stream stream, ImageMetaData info)
{
int stride = (int)info.Width*4; int stride = (int)info.Width*4;
var pixels = new byte[stride*info.Height]; var pixels = new byte[stride*info.Height];
for (int row = (int)info.Height-1; row >= 0; --row) for (int row = (int)info.Height-1; row >= 0; --row)
@ -86,21 +90,25 @@ namespace GameRes.Formats.Kaguya
output.Write (image.Width); output.Write (image.Width);
output.Write (image.Height); output.Write (image.Height);
output.Write ((short)24); output.Write ((short)24);
WriteBitmapData (file, image);
}
}
var bitmap = image.Bitmap; protected void WriteBitmapData (Stream file, ImageData image)
if (bitmap.Format != PixelFormats.Bgra32) {
{ var bitmap = image.Bitmap;
bitmap = new FormatConvertedBitmap (bitmap, PixelFormats.Bgra32, null, 0); if (bitmap.Format != PixelFormats.Bgra32)
} {
int stride = (int)image.Width * 4; bitmap = new FormatConvertedBitmap (bitmap, PixelFormats.Bgra32, null, 0);
byte[] row_data = new byte[stride]; }
Int32Rect rect = new Int32Rect (0, (int)image.Height, (int)image.Width, 1); int stride = (int)image.Width * 4;
for (uint row = 0; row < image.Height; ++row) byte[] row_data = new byte[stride];
{ Int32Rect rect = new Int32Rect (0, (int)image.Height, (int)image.Width, 1);
--rect.Y; for (uint row = 0; row < image.Height; ++row)
bitmap.CopyPixels (rect, row_data, stride, 0); {
output.Write (row_data); --rect.Y;
} bitmap.CopyPixels (rect, row_data, stride, 0);
file.Write (row_data, 0, row_data.Length);
} }
} }
} }

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@ -308,12 +308,13 @@ Yatohime Zankikou<br/>
<tr class="odd"><td>*.eri<br/>*.mio</td><td><tt>Entis\x1a</tt></td><td>No</td></tr> <tr class="odd"><td>*.eri<br/>*.mio</td><td><tt>Entis\x1a</tt></td><td>No</td></tr>
<tr><td>*.saf</td><td>-</td><td>No</td><td>Lune</td><td>Rinkan Gakuen</td></tr> <tr><td>*.saf</td><td>-</td><td>No</td><td>Lune</td><td>Rinkan Gakuen</td></tr>
<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2"> <tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
Onna Kyoushi<br/> Onna Kyoushi<br/>
Medorei ~Okasareta Houkago~<br/> Medorei ~Okasareta Houkago~<br/>
Serina<br/> Serina<br/>
Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/> Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.bg_<br/>*.cg_</td><td><tt>AP</tt></td><td>Yes</td></tr> <tr class="odd"><td>*.bg_<br/>*.cg_<br/>*.sp_</td><td><tt>AP</tt><br/><tt>AO</tt></td><td>Yes</td></tr>
<tr><td>*.dpk</td><td><tt>DPK</tt></td><td>No</td><td rowspan="2">DAC</td><td rowspan="2">Yumemiru Tsuki no Lunalutia</td></tr> <tr><td>*.dpk</td><td><tt>DPK</tt></td><td>No</td><td rowspan="2">DAC</td><td rowspan="2">Yumemiru Tsuki no Lunalutia</td></tr>
<tr><td>*.dgc</td><td><tt>DGC</tt></td><td>No</td></tr> <tr><td>*.dgc</td><td><tt>DGC</tt></td><td>No</td></tr>
<tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="5">Crowd</td><td rowspan="5"> <tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="5">Crowd</td><td rowspan="5">