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implemented WA2 audio format.
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@ -78,6 +78,7 @@
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<Compile Include="elf\ImageG24.cs" />
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<Compile Include="elf\ImageGP8.cs" />
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<Compile Include="ExHibit\ImageGYU.cs" />
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<Compile Include="Ffa\AudioWA2.cs" />
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<Compile Include="Gpk2\ArcGPK2.cs" />
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<Compile Include="Gpk2\ImageGFB.cs" />
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<Compile Include="MersenneTwister.cs" />
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157
ArcFormats/Ffa/AudioWA2.cs
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157
ArcFormats/Ffa/AudioWA2.cs
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@ -0,0 +1,157 @@
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//! \file AudioWA2.cs
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//! \date Wed Nov 11 21:14:30 2015
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//! \brief FFA System compressed PCM format.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Ffa
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{
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[Export(typeof(AudioFormat))]
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public class Wa2Audio : AudioFormat
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{
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public override string Tag { get { return "WA2"; } }
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public override string Description { get { return "FFA System PCM audio format"; } }
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public override uint Signature { get { return 0x4D435041; } } // 'APCM'
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public override SoundInput TryOpen (Stream file)
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{
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return new Wa2Input (file);
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}
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}
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public class Wa2Input : SoundInput
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{
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public override string SourceFormat { get { return "raw"; } }
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public override int SourceBitrate
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{
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get { return (int)Format.AverageBytesPerSecond * 8; }
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}
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public Wa2Input (Stream file) : base (null)
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{
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var header = new byte[0x2C];
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if (header.Length != file.Read (header, 0, header.Length))
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throw new EndOfStreamException();
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if (!Binary.AsciiEqual (header, 8, "WAVEfmt "))
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throw new InvalidFormatException();
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var format = new WaveFormat();
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format.FormatTag = LittleEndian.ToUInt16 (header, 0x14);
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format.Channels = LittleEndian.ToUInt16 (header, 0x16);
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format.SamplesPerSecond = LittleEndian.ToUInt32 (header, 0x18);
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format.AverageBytesPerSecond = LittleEndian.ToUInt32 (header, 0x1C);
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format.BlockAlign = LittleEndian.ToUInt16 (header, 0x20);
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format.BitsPerSample = LittleEndian.ToUInt16 (header, 0x22);
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format.ExtraSize = 0;
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this.Format = format;
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uint pcm_size = LittleEndian.ToUInt32 (header, 0x28);
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var pcm = new byte[pcm_size];
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Decode (file, pcm);
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Source = new MemoryStream (pcm);
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this.PcmSize = pcm_size;
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file.Dispose();
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}
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void Decode (Stream input, byte[] output)
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{
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int sample = 0;
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bool nibble_read = false;
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short v7 = 0x7F;
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int input_byte = 0;
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int dst = 0;
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while (dst < output.Length)
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{
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byte nibble;
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if (!nibble_read)
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{
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input_byte = input.ReadByte();
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if (-1 == input_byte)
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break;
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nibble = (byte)(input_byte >> 4);
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}
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else
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{
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nibble = (byte)(input_byte & 0xF);
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}
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nibble_read = !nibble_read;
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int v11 = (ushort)v7;
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int diff = (short)(v11 * (byte)(2 * (nibble & 7) + 1) >> 3);
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if (0 != (nibble & 8))
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{
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sample -= diff;
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if (sample < -32768)
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sample = -32768;
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}
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else
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{
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sample += diff;
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if (sample > 0x7FFF)
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sample = 0x7FFF;
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}
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ushort v13 = (ushort)(v11 * Wa1Reader.SampleTable[nibble] >> 6);
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if (v13 > 0x7F)
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{
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v7 = 0x6000;
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if (v13 < 0x6001)
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v7 = (short)v13;
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}
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else
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{
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v7 = 0x7F;
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}
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LittleEndian.Pack ((ushort)sample, output, dst);
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dst += 2;
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}
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}
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#region IO.Stream methods
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public override long Position
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{
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get { return Source.Position; }
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set { Source.Position = value; }
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}
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public override bool CanSeek { get { return Source.CanSeek; } }
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public override long Seek (long offset, SeekOrigin origin)
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{
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return Source.Seek (offset, origin);
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return Source.Read (buffer, offset, count);
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}
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public override int ReadByte ()
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{
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return Source.ReadByte();
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}
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#endregion
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}
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}
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@ -202,7 +202,7 @@ Nikutai Ten'i<br/>
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</td></tr>
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<tr class="odd"><td>*.grd</td><td><tt>CMP_</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.igf</td><td><tt>ZEUS</tt></td><td>No</td></tr>
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<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="3">FFA System/G-SYS</td><td rowspan="3">
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<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="4">FFA System/G-SYS</td><td rowspan="4">
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Dokusen Kango<br/>
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Hensai Keikaku<br/>
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Inran OL Sawatari Tokiko<br/>
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@ -214,6 +214,7 @@ Ryoujoku Costume Play<br/>
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</td></tr>
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<tr><td>*.pt1</td><td>-</td><td>No</td></tr>
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<tr><td>*.wa1</td><td>-</td><td>No</td></tr>
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<tr><td>*.wa2</td><td><tt>APCM</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.pak</td><td><tt>DataPack5</tt><br/><tt>GsPack4</tt></td><td>No</td><td rowspan="2">Autobahn<br/>Root<br/>Clover</td><td rowspan="2">
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Aiyoku no Apron<br/>
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Para-Sol<br/>
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