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feat: LBG/PS2-SPC Image Format improvement
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da4b6574da
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@ -10,13 +10,14 @@ namespace GameRes.Formats.Kid
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[Export(typeof(ImageFormat))]
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public class LbgFormat : ImageFormat
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{
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public override string Tag { get { return "LBG/PS2-SPC Image Format"; } }
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public override string Tag { get { return "LBG/PS2-SPC"; } }
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public override string Description { get { return "KID PS2 SPC Image Format"; } }
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public override uint Signature { get { return 0; } } //0x10000000, real signature below
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public override uint Signature { get { return 0; } } //real signature may exist below
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public LbgFormat()
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{
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Extensions = new string[] { "", "lbg" };
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// Actually LBG format can contain more than one image as lip for chara, well, "not implemented".
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}
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public override ImageMetaData ReadMetaData(IBinaryStream file)
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@ -27,11 +28,11 @@ namespace GameRes.Formats.Kid
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if (header != 0x2047424C) //LBG\x20
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{
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overheader = header;
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if (overheader > 0x100)
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if (overheader > 0x50) //usually 10 or 30, never seen any larger
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return null;
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file.Seek(overheader, SeekOrigin.Begin);
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header = file.ReadUInt32();
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if (header != 0x2047424C)
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if (header != 0x2047424C) //LBG\x20
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return null;
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}
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@ -62,9 +63,15 @@ namespace GameRes.Formats.Kid
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if (lbgheader.OverHeader != 0)
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{
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file.Position = 4;
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uint filesize = file.ReadUInt32() - 16;
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uint filesize = file.ReadUInt32();
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if (filesize == 0)
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oversize = 8;
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else
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{
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filesize -= 16;
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oversize = (filesize - info.Width * info.Height * 4) / info.Height / (blocknum + 1);
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}
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}
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file.Position = lbgheader.OverHeader + 0x10;
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//List<byte> pixels = new List<byte>();
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byte[] pixels = new byte[info.Width * info.Height * 4];
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