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(ArcOpener.IsScriptFile): separate method to check script filenames.
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@ -111,11 +111,9 @@ namespace GameRes.Formats.Will
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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if (!entry.Name.EndsWith (".scr", StringComparison.InvariantCultureIgnoreCase)
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&& !entry.Name.EndsWith (".wsc", StringComparison.InvariantCultureIgnoreCase))
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if (!IsScriptFile (entry.Name))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = new byte[entry.Size];
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arc.File.View.Read (entry.Offset, data, 0, entry.Size);
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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DecodeScript (data);
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return new MemoryStream (data);
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}
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@ -249,7 +247,7 @@ namespace GameRes.Formats.Will
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private uint WriteEntry (string filename, Stream output)
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{
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if (!filename.EndsWith (".scr", StringComparison.InvariantCultureIgnoreCase))
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if (!IsScriptFile (filename))
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{
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using (var input = File.OpenRead (filename))
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{
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@ -268,5 +266,11 @@ namespace GameRes.Formats.Will
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return (uint)input.Length;
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}
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}
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private static bool IsScriptFile (string filename)
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{
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return filename.EndsWith (".scr", StringComparison.InvariantCultureIgnoreCase)
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|| filename.EndsWith (".wsc", StringComparison.InvariantCultureIgnoreCase);
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}
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}
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}
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