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https://github.com/crskycode/GARbro.git
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Fix cases where files with non-ascii names would fail to decrypt.
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@ -150,7 +150,7 @@ namespace GameRes.Formats.DxLib
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if (isencrypted)
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{
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var keyStr = Query<DXAOpts>(arcStrings.ZIPEncryptedNotice).Keyword;
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key = new DxKey8(keyStr);
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key = new DxKey8(keyStr,dx.CodePage);
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}
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@ -191,9 +191,6 @@ namespace GameRes.Formats.DxLib
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long dec_offset = dx_ent.UnpackedSize;
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var key = dx_arc.Encryption.GetEntryKey(dx_ent.Name);
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input = new EncryptedStream(input, dec_offset, key);
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if (!dx_ent.HuffmanCompressed && !dx_ent.IsPacked)
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return input;
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//we ruled out the case in which neither compression is applied. We still have 3 cases to go.
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byte[] tmpBuffer = new byte[dx_ent.Size];
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input.Read(tmpBuffer, 0, tmpBuffer.Length);
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@ -159,8 +159,10 @@ namespace GameRes.Formats.DxLib
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[Serializable]
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public class DxKey8 : DxKey
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{
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public DxKey8(string password) : base(password ?? "DXARC")
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private int codepage;
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public DxKey8(string password,int codepage) : base(password ?? "DXARC")
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{
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this.codepage = codepage;
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}
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public override byte[] GetEntryKey(string name)
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@ -179,13 +181,26 @@ namespace GameRes.Formats.DxLib
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{
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keyword += "DXARC";
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}
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string oddString, evenString;
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byte[] key = new byte[7];
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oddString = string.Concat(keyword.Where((c, i) => i % 2 == 0));
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evenString = string.Concat(keyword.Where((c, i) => (i+1) % 2 == 0));
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//first split string to bytes. Use original encoding as basis. Otherwise we would fail to decrypt that.
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Encoding defEncoding = Encoding.UTF8;
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Encoding tgtEncoding = Encoding.GetEncoding(codepage);
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byte[] defBytes = defEncoding.GetBytes(keyword);
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byte[] tgtBytes = Encoding.Convert(defEncoding, tgtEncoding, defBytes);
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byte[] oddBuffer = new byte[tgtBytes.Length]; int oddCounter = 0;
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byte[] evenBuffer = new byte[tgtBytes.Length]; int evenCounter = 0;
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for (int i=0; i<tgtBytes.Length;i+=2,oddCounter++)
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{
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oddBuffer[oddCounter] = tgtBytes[i];
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}
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for (int i = 1; i < tgtBytes.Length; i += 2, evenCounter++)
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{
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evenBuffer[evenCounter] = tgtBytes[i];
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}
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UInt32 crc_0, crc_1;
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crc_0 = Crc32.Compute(Encoding.ASCII.GetBytes(oddString), 0, oddString.Length);
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crc_1 = Crc32.Compute(Encoding.ASCII.GetBytes(evenString), 0, evenString.Length);
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crc_0 = Crc32.Compute(oddBuffer, 0, oddCounter);
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crc_1 = Crc32.Compute(evenBuffer, 0, evenCounter);
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byte[] key = new byte[7];
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byte[] crc_0_Bytes = BitConverter.GetBytes(crc_0),crc_1_Bytes=BitConverter.GetBytes(crc_1);
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key[0] = crc_0_Bytes[0];
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key[1] = crc_0_Bytes[1];
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@ -195,6 +210,14 @@ namespace GameRes.Formats.DxLib
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key[5] = crc_1_Bytes[1];
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key[6] = crc_1_Bytes[2];
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return key;
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/*
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string oddString, evenString;
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oddString = string.Concat(keyword.Where((c, i) => i % 2 == 0));
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evenString = string.Concat(keyword.Where((c, i) => (i+1) % 2 == 0));
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UInt32 crc_0, crc_1;
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crc_0 = Crc32.Compute(Encoding.ASCII.GetBytes(oddString), 0, oddString.Length);
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crc_1 = Crc32.Compute(Encoding.ASCII.GetBytes(evenString), 0, evenString.Length); */
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/*
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using (var sha = SHA256.Create())
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{
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