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(WcgFormat.Reader): cosmetic changes.
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@ -112,7 +112,6 @@ namespace GameRes.Formats
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private uint m_src;
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private uint m_src_size;
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private uint m_dst_size;
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private uint esi;
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private uint edi;
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private uint m_index_length_limit;
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@ -160,12 +159,12 @@ namespace GameRes.Formats
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if (data_size > m_src_size)
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throw new InvalidFormatException ("Invalid compressed data size");
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esi = m_src + index_size*2 + 12;
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uint data_pos = m_src + index_size*2 + 12;
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edi = offset;
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m_next_size = m_src_size - data_size;
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m_next_ptr = esi + data_size;
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m_next_ptr = data_pos + data_size;
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m_src_size = data_size;
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return DecodeStream (index_size);
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return DecodeStream (data_pos, index_size);
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}
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void ReadIndex (uint index_size)
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@ -176,10 +175,10 @@ namespace GameRes.Formats
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m_index[i] = m_input.ReadUInt16();
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}
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bool DecodeStream (uint index_size)
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bool DecodeStream (uint data_pos, uint index_size)
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{
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ReadIndex (index_size);
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m_input.BaseStream.Position = esi;
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m_input.BaseStream.Position = data_pos;
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bool small_index = index_size < 0x1002;
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m_index_length_limit = small_index ? 0x06u : 0x0eu;
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@ -228,7 +227,6 @@ namespace GameRes.Formats
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if (0 == m_src_size--)
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throw new InvalidFormatException ("Unexpected end of file");
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m_bits = (int)m_input.ReadByte();
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esi++;
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m_bits = (m_bits << 1) + 1;
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carry = 0 != (m_bits & 0x100);
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}
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