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implemented 'WAPE' audio format.
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@ -319,6 +319,7 @@
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<Compile Include="TamaSoft\ImageBTN.cs" />
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<Compile Include="TamaSoft\ImageSUR.cs" />
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<Compile Include="Taskforce\ArcDAT.cs" />
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<Compile Include="TechnoBrain\AudioWAPE.cs" />
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<Compile Include="TechnoBrain\ImageIPH.cs" />
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<Compile Include="DxLib\ArcDX.cs" />
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<Compile Include="ArcMiris.cs" />
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164
ArcFormats/TechnoBrain/AudioWAPE.cs
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164
ArcFormats/TechnoBrain/AudioWAPE.cs
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//! \file AudioWAPE.cs
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//! \date Sat Dec 17 13:20:19 2016
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//! \brief TechnoBrain's compressed audio format.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.TechnoBrain
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{
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[Export(typeof(AudioFormat))]
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public class WapeAudio : AudioFormat
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{
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public override string Tag { get { return "WAPE"; } }
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public override string Description { get { return "TechnoBrain's compressed audio"; } }
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public override uint Signature { get { return 0; } } // 'RIFF'
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public override bool CanWrite { get { return false; } }
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public WapeAudio ()
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{
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Extensions = new string[] { "wav" };
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}
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x2C);
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if (!header.AsciiEqual ("RIFF") || !header.AsciiEqual (8, "WAPEfmt ")
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|| !header.AsciiEqual (0x24, "data"))
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return null;
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var reader = new WapeDecoder (file);
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var pcm = reader.ConvertToPcm();
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var format = new WaveFormat
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{
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FormatTag = header.ToUInt16 (0x14),
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Channels = header.ToUInt16 (0x16),
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SamplesPerSecond = header.ToUInt32 (0x18),
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AverageBytesPerSecond = header.ToUInt32 (0x1C),
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BlockAlign = header.ToUInt16 (0x20),
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BitsPerSample = header.ToUInt16 (0x22),
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};
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file.Dispose();
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return new RawPcmInput (pcm, format);
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}
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}
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internal sealed class WapeDecoder
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{
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IBinaryStream m_input;
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int m_cur_bit;
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byte m_cur_byte;
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public WapeDecoder (IBinaryStream input)
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{
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m_input = input;
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}
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public Stream ConvertToPcm ()
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{
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m_input.Position = 0x2C;
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m_cur_bit = 0;
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int pcm_size = m_input.ReadInt32();
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var pcm = new byte[pcm_size];
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int dst = 0;
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while (dst < pcm_size)
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{
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if (0 == GetBits (1))
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{
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pcm[dst++] = (byte)GetBits (7);
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}
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else if (0 == GetBits (1))
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{
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int sample = GetBits (2);
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switch (sample)
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{
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case 0xC0:
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sample = pcm[dst-1] + 4;
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break;
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case 0x80:
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sample = pcm[dst-1] + 2;
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break;
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case 0x40:
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sample = pcm[dst-1] - 2;
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break;
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case 0x00:
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sample = pcm[dst-1] - 4;
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break;
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}
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pcm[dst++] = (byte)sample;
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}
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else if (0 == GetBits (1))
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{
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int sample = GetBits (2);
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switch (sample)
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{
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case 0xC0:
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sample = pcm[dst-1] + 8;
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break;
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case 0x80:
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sample = pcm[dst-1] + 6;
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break;
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case 0x40:
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sample = pcm[dst-1] - 6;
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break;
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case 0x00:
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sample = pcm[dst-1] - 8;
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break;
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}
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pcm[dst++] = (byte)sample;
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}
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else
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{
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int count = GetBits (5) >> 3;
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if (0x1F == count)
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count = GetBits (8) + 0x1F;
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++count;
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Binary.CopyOverlapped (pcm, dst - 1, dst, count);
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dst += count;
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}
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if (0xFE == pcm[dst-1])
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pcm[dst-1] = 0xFF;
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}
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return new MemoryStream (pcm);
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}
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static readonly byte[] mask_table = { 1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80 };
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int GetBits (int count)
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{
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int v = 0;
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for (int i = 0; i < count; ++i)
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{
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if (--m_cur_bit < 0)
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{
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m_cur_byte = m_input.ReadUInt8();
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m_cur_bit = 7;
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}
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if (0 != (m_cur_byte & mask_table[m_cur_bit]))
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v |= mask_table[7 - i];
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}
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return v;
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}
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}
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}
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