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(Legacy): implemented BPE images.
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@ -60,9 +60,11 @@
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<Compile Include="Dice\AudioKWF.cs" />
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<Compile Include="Dice\ImageRBP.cs" />
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<Compile Include="Factor\ArcRES.cs" />
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<Compile Include="Nabe\ImageYPF.cs" />
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<Compile Include="Nekotaro\ArcNSC.cs" />
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<Compile Include="Nekotaro\ImageGCmp.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="QSoft\ImageBPE.cs" />
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<Compile Include="Rain\ArcBIN.cs" />
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<Compile Include="Saiki\ImageJPX.cs" />
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<Compile Include="Sceplay\ArcPAK.cs" />
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132
Legacy/QSoft/ImageBPE.cs
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132
Legacy/QSoft/ImageBPE.cs
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//! \file ImageBPE.cs
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//! \date 2017 Dec 12
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//! \brief Qsoft image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.QSoft
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{
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[Export(typeof(ImageFormat))]
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public class BpeFormat : ImageFormat
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{
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public override string Tag { get { return "BPE"; } }
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public override string Description { get { return "Qsoft image format"; } }
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public override uint Signature { get { return 0; } }
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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if (!file.Name.HasExtension (".bpe") || file.Signature < 0x36)
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return null;
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file.Position = 4;
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var unpacked = Decompress (file, 0x36);
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if (!unpacked.AsciiEqual ("BM"))
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return null;
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using (var bmp = new BinMemoryStream (unpacked, file.Name))
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return Bmp.ReadMetaData (bmp);
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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int unpacked_size = (int)file.Signature;
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file.Position = 4;
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var unpacked = Decompress (file, unpacked_size);
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using (var bmp = new BinMemoryStream (unpacked, file.Name))
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return Bmp.Read (bmp, info);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("BpeFormat.Write not implemented");
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}
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byte[] Decompress (IBinaryStream input, int unpacked_size)
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{
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var output = new byte[unpacked_size];
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int dst = 0;
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var lhs_nodes = new byte[256];
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var rhs_nodes = new byte[256];
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var seq = new byte[1024];
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int ctl;
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while ((ctl = input.ReadByte()) != -1)
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{
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for (int i = 0; i < 256; ++i)
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lhs_nodes[i] = (byte)i;
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int token = 0;
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for (;;)
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{
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if (ctl > 127)
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{
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token += ctl - 127;
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ctl = 0;
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}
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if (256 == token)
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break;
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for (int i = 0; i <= ctl; ++i)
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{
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lhs_nodes[token] = (byte)input.ReadByte();
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if (token != lhs_nodes[token])
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rhs_nodes[token] = (byte)input.ReadByte();
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++token;
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}
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if (256 == token)
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break;
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ctl = input.ReadByte() & 0xFF;
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}
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int chunk_size = Binary.BigEndian (input.ReadUInt16())
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int x = 0;
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for (;;)
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{
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if (x != 0)
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{
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token = seq[--x];
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}
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else
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{
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if (chunk_size-- == 0)
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break;
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token = input.ReadByte();
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if (-1 == token)
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break;
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}
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if (token != lhs_nodes[token])
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{
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if (x+1 >= 1024)
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throw new InvalidFormatException();
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seq[x++] = rhs_nodes[token];
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seq[x++] = lhs_nodes[token];
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}
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else
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{
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output[dst++] = (byte)token;
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if (output.Length == dst)
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return output;
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}
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}
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}
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return output;
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}
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}
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}
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