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(WaveAudio): store ogg/mp3 format tags in a set.
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@ -105,11 +105,15 @@ namespace GameRes
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public override string Description { get { return "Wave audio format"; } }
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public override string Description { get { return "Wave audio format"; } }
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public override uint Signature { get { return 0x46464952; } } // 'RIFF'
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public override uint Signature { get { return 0x46464952; } } // 'RIFF'
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static readonly HashSet<ushort> EmbeddedFormats = new HashSet<ushort> {
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0x674f, 0x6751, 0x6771, // Vorbis
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0x0055, // MpegLayer3
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};
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public override SoundInput TryOpen (Stream file)
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public override SoundInput TryOpen (Stream file)
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{
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{
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SoundInput sound = new WaveInput (file);
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SoundInput sound = new WaveInput (file);
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if (0x674f == sound.Format.FormatTag || 0x6771 == sound.Format.FormatTag // Vorbis
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if (EmbeddedFormats.Contains (sound.Format.FormatTag))
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|| 0x0055 == sound.Format.FormatTag) // MpegLayer3
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{
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{
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try
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try
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{
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{
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