added Ogg/Vorbis audio format.

This commit is contained in:
morkt 2014-11-07 02:51:32 +04:00
parent c08a8f4579
commit 3a2be63bf3
3 changed files with 129 additions and 0 deletions

View File

@ -38,6 +38,9 @@
<BaseAddress>6291456</BaseAddress>
</PropertyGroup>
<ItemGroup>
<Reference Include="NVorbis">
<HintPath>..\packages\NVorbis.0.8.3.0\lib\NVorbis.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
@ -62,6 +65,7 @@
<Compile Include="ArcINT.cs" />
<Compile Include="ArcKogado.cs" />
<Compile Include="ArcMajiro.cs" />
<Compile Include="ArcMGPK.cs" />
<Compile Include="ArcNPA.cs" />
<Compile Include="ArcNSA.cs" />
<Compile Include="ArcPD.cs" />
@ -110,6 +114,7 @@
<Compile Include="ImageWIP.cs" />
<Compile Include="KiriKiriCx.cs" />
<Compile Include="KogadoCocotte.cs" />
<Compile Include="AudioOGG.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
@ -153,6 +158,7 @@
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>PublicSettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

119
ArcFormats/AudioOGG.cs Normal file
View File

@ -0,0 +1,119 @@
//! \file AudioOGG.cs
//! \date Fri Nov 07 00:32:15 2014
//! \brief NVorbis wrapper for GameRes.
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using NVorbis;
namespace GameRes.Formats
{
public class OggInput : SoundInput
{
VorbisReader m_reader;
public override long Position
{
get
{
return (long)(m_reader.DecodedTime.TotalSeconds * m_reader.SampleRate * m_reader.Channels * sizeof(float));
}
set
{
if (value < 0 || value > Length) throw new ArgumentOutOfRangeException("value");
m_reader.DecodedTime = TimeSpan.FromSeconds((double)value / m_reader.SampleRate / m_reader.Channels / sizeof(float));
}
}
public override bool CanSeek { get { return m_input.CanSeek; } }
public override int SourceBitrate
{
get { return m_reader.NominalBitrate; }
}
public OggInput (Stream file) : base (file)
{
m_reader = new VorbisReader (m_input, false);
var format = new GameRes.WaveFormat();
format.FormatTag = 3; // WAVE_FORMAT_IEEE_FLOAT
format.Channels = (ushort)m_reader.Channels;
format.SamplesPerSecond = (uint)m_reader.SampleRate;
format.BitsPerSample = 32;
format.BlockAlign = (ushort)(4 * format.Channels);
format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign;
this.Format = format;
this.PcmSize = (long)(m_reader.TotalTime.TotalSeconds * format.SamplesPerSecond * format.Channels * sizeof(float));
}
public override void Reset ()
{
m_reader.DecodedTime = TimeSpan.FromSeconds (0);
}
// This buffer can be static because it can only be used by 1 instance per thread
[ThreadStatic]
static float[] _conversionBuffer = null;
public override int Read(byte[] buffer, int offset, int count)
{
// adjust count so it is in floats instead of bytes
count /= sizeof(float);
// make sure we don't have an odd count
count -= count % m_reader.Channels;
// get the buffer, creating a new one if none exists or the existing one is too small
var cb = _conversionBuffer ?? (_conversionBuffer = new float[count]);
if (cb.Length < count)
{
cb = (_conversionBuffer = new float[count]);
}
// let ReadSamples(float[], int, int) do the actual reading; adjust count back to bytes
int cnt = m_reader.ReadSamples (cb, 0, count) * sizeof(float);
// move the data back to the request buffer
Buffer.BlockCopy (cb, 0, buffer, offset, cnt);
// done!
return cnt;
}
}
[Export(typeof(AudioFormat))]
public class OggAudio : AudioFormat
{
public override string Tag { get { return "OGG"; } }
public override string Description { get { return "Ogg/Vorbis audio format"; } }
public override uint Signature { get { return 0x5367674f; } } // 'OggS'
public override SoundInput TryOpen (Stream file)
{
return new OggInput (file);
}
}
}

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NVorbis" version="0.8.3.0" targetFramework="net45" />
</packages>