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https://github.com/crskycode/GARbro.git
synced 2024-12-24 20:04:13 +08:00
added Ogg/Vorbis audio format.
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c08a8f4579
commit
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@ -38,6 +38,9 @@
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<BaseAddress>6291456</BaseAddress>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NVorbis">
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<HintPath>..\packages\NVorbis.0.8.3.0\lib\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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@ -62,6 +65,7 @@
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<Compile Include="ArcINT.cs" />
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<Compile Include="ArcKogado.cs" />
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<Compile Include="ArcMajiro.cs" />
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<Compile Include="ArcMGPK.cs" />
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<Compile Include="ArcNPA.cs" />
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<Compile Include="ArcNSA.cs" />
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<Compile Include="ArcPD.cs" />
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@ -110,6 +114,7 @@
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<Compile Include="ImageWIP.cs" />
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<Compile Include="KiriKiriCx.cs" />
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<Compile Include="KogadoCocotte.cs" />
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<Compile Include="AudioOGG.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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@ -153,6 +158,7 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>PublicSettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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119
ArcFormats/AudioOGG.cs
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119
ArcFormats/AudioOGG.cs
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@ -0,0 +1,119 @@
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//! \file AudioOGG.cs
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//! \date Fri Nov 07 00:32:15 2014
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//! \brief NVorbis wrapper for GameRes.
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//
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// Copyright (C) 2014 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using NVorbis;
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namespace GameRes.Formats
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{
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public class OggInput : SoundInput
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{
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VorbisReader m_reader;
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public override long Position
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{
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get
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{
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return (long)(m_reader.DecodedTime.TotalSeconds * m_reader.SampleRate * m_reader.Channels * sizeof(float));
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}
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set
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{
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if (value < 0 || value > Length) throw new ArgumentOutOfRangeException("value");
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m_reader.DecodedTime = TimeSpan.FromSeconds((double)value / m_reader.SampleRate / m_reader.Channels / sizeof(float));
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}
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}
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public override bool CanSeek { get { return m_input.CanSeek; } }
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public override int SourceBitrate
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{
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get { return m_reader.NominalBitrate; }
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}
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public OggInput (Stream file) : base (file)
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{
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m_reader = new VorbisReader (m_input, false);
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var format = new GameRes.WaveFormat();
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format.FormatTag = 3; // WAVE_FORMAT_IEEE_FLOAT
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format.Channels = (ushort)m_reader.Channels;
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format.SamplesPerSecond = (uint)m_reader.SampleRate;
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format.BitsPerSample = 32;
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format.BlockAlign = (ushort)(4 * format.Channels);
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format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign;
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this.Format = format;
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this.PcmSize = (long)(m_reader.TotalTime.TotalSeconds * format.SamplesPerSecond * format.Channels * sizeof(float));
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}
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public override void Reset ()
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{
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m_reader.DecodedTime = TimeSpan.FromSeconds (0);
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}
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// This buffer can be static because it can only be used by 1 instance per thread
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[ThreadStatic]
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static float[] _conversionBuffer = null;
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public override int Read(byte[] buffer, int offset, int count)
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{
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// adjust count so it is in floats instead of bytes
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count /= sizeof(float);
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// make sure we don't have an odd count
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count -= count % m_reader.Channels;
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// get the buffer, creating a new one if none exists or the existing one is too small
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var cb = _conversionBuffer ?? (_conversionBuffer = new float[count]);
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if (cb.Length < count)
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{
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cb = (_conversionBuffer = new float[count]);
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}
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// let ReadSamples(float[], int, int) do the actual reading; adjust count back to bytes
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int cnt = m_reader.ReadSamples (cb, 0, count) * sizeof(float);
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// move the data back to the request buffer
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Buffer.BlockCopy (cb, 0, buffer, offset, cnt);
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// done!
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return cnt;
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}
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}
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[Export(typeof(AudioFormat))]
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public class OggAudio : AudioFormat
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{
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public override string Tag { get { return "OGG"; } }
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public override string Description { get { return "Ogg/Vorbis audio format"; } }
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public override uint Signature { get { return 0x5367674f; } } // 'OggS'
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public override SoundInput TryOpen (Stream file)
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{
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return new OggInput (file);
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}
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}
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}
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4
ArcFormats/packages.config
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4
ArcFormats/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="NVorbis" version="0.8.3.0" targetFramework="net45" />
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</packages>
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