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(AGS): ignore plain wave files.
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@ -44,6 +44,8 @@ namespace GameRes.Formats.Ags32i
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public override SoundInput TryOpen (IBinaryStream file)
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{
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uint key = file.Signature ^ 0x46464952u;
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if (0 == key)
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return null;
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Stream input = new InputCryptoStream (file.AsStream, new Ags32Transform (key));
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input = new SeekableStream (input);
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var header = new byte[12];
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