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(TPGF): support 8bb images.
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parent
3866351fd0
commit
3afecbb9a4
@ -30,6 +30,8 @@ using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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// [991218][Types] Ichou no Mau Koro 2
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namespace GameRes.Formats.Types
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{
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[Export(typeof(ImageFormat))]
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@ -75,6 +77,7 @@ namespace GameRes.Formats.Types
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byte[] m_output;
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ImageMetaData m_info;
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int m_stride;
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byte[] m_scanline;
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public byte[] Data { get { return m_output; } }
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public PixelFormat Format { get; private set; }
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@ -82,37 +85,102 @@ namespace GameRes.Formats.Types
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public TpgfReader (IBinaryStream input, ImageMetaData info)
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{
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if (8 == info.BPP)
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throw new NotImplementedException();
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m_input = new BitStreamEx (input.AsStream, true);
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m_info = info;
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m_stride = (int)m_info.Height * (info.BPP + 7) / 8;
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m_output = new byte[m_stride * (int)m_info.Width];
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Format = PixelFormats.Bgr24;
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int bpp = m_info.BPP;
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if (24 == bpp)
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bpp = 32;
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m_stride = (int)m_info.Width * (bpp / 8);
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m_output = new byte[m_stride * (int)m_info.Height];
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m_scanline = new byte[m_info.Width];
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}
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public byte[] Unpack ()
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{
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m_input.Reset();
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m_input.Input.Position = 13;
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var scanline = new byte[m_info.Width];
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if (8 == m_info.BPP)
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{
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Unpack8bpp (m_output);
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Format = PixelFormats.Gray8;
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return m_output; // alpha channel ignored for 8bpp bitmaps
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}
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else
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{
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Unpack24bpp (m_output);
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Format = PixelFormats.Bgr32;
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}
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if (m_input.Input.ReadByte() == 1) // alpha data
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{
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var header = new byte[13];
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m_input.Input.Read (header, 0, 13);
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if (header.AsciiEqual (4, "TPGF"))
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{
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uint width = BigEndian.ToUInt16 (header, 8);
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uint height = BigEndian.ToUInt16 (header, 10);
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int bpp = header[12];
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if (width == m_info.Width && height == m_info.Height && bpp == 8)
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{
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m_input.Reset();
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UnpackAlpha (m_output);
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Format = PixelFormats.Bgra32;
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}
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}
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}
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return m_output;
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}
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void Unpack24bpp (byte[] output)
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{
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int dst_line = 0;
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for (uint y = 0; y < m_info.Height; ++y)
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{
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for (int i = 0; i < 3; ++i)
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{
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ReadScanLine (scanline);
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TransformLine (scanline);
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ReadScanLine (m_scanline);
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TransformLine (m_scanline);
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int dst = dst_line + i;
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for (uint x = 0; x < m_info.Width; ++x)
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{
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m_output[dst] = scanline[x];
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dst += 3;
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output[dst] = m_scanline[x];
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dst += 4;
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}
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}
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dst_line += m_stride;
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}
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return m_output;
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}
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void Unpack8bpp (byte[] output)
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{
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int width = (int)m_info.Width;
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int dst = 0;
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for (uint y = 0; y < m_info.Height; ++y)
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{
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ReadScanLine (m_scanline);
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TransformLine (m_scanline);
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for (int x = 0; x < width; ++x)
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{
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output[dst + x] = m_scanline[x];
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}
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dst += m_stride;
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}
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}
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void UnpackAlpha (byte[] output)
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{
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int dst_line = 3;
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for (uint y = 0; y < m_info.Height; ++y)
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{
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ReadScanLine (m_scanline);
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TransformLine (m_scanline);
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int dst = dst_line;
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for (uint x = 0; x < m_info.Width; ++x)
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{
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output[dst] = (byte)~m_scanline[x];
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dst += 4;
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}
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dst_line += m_stride;
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}
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}
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void ReadScanLine (byte[] line)
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@ -145,10 +213,9 @@ namespace GameRes.Formats.Types
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void TransformLine (byte[] line)
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{
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var tmp = line.Clone() as byte[];
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for (int i = 1; i < line.Length; ++i)
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{
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byte a = tmp[i];
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byte a = line[i];
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byte b = line[i-1];
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line[i] = TransformMap[a, b];
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}
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@ -164,7 +231,7 @@ namespace GameRes.Formats.Types
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{
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int v;
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if (j >= 128)
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v = -1 - j;
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v = (-1 - j) & 0xFF;
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else
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v = j;
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if (2 * v < i)
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