mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-23 11:24:14 +08:00
Multiple Changes:
DXA8 now directly asks for password, as guessing it, is made improbable. Promote several private methods to `protected` status Add code for indexing DXA8 files. (not finished)
This commit is contained in:
parent
30e04eae1f
commit
3bd697577c
@ -126,6 +126,9 @@
|
||||
<Compile Include="Artemis\ImageNekoPNG.cs" />
|
||||
<Compile Include="CsWare\AudioWAV.cs" />
|
||||
<Compile Include="CsWare\ImageGDT.cs" />
|
||||
<Compile Include="DxLib\WidgetDXA.xaml.cs">
|
||||
<DependentUpon>WidgetDXA.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="FC01\ArcBDT.cs" />
|
||||
<Compile Include="FC01\ArcSCXA.cs" />
|
||||
<Compile Include="FC01\BdtTables.cs" />
|
||||
@ -1140,6 +1143,10 @@
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="DxLib\WidgetDXA.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="DxLib\WidgetSCR.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
|
@ -198,7 +198,7 @@ namespace GameRes.Formats.DxLib
|
||||
}
|
||||
}
|
||||
|
||||
byte[] Unpack (Stream stream)
|
||||
protected byte[] Unpack (Stream stream)
|
||||
{
|
||||
using (var input = new ArcView.Reader (stream))
|
||||
{
|
||||
@ -262,7 +262,7 @@ namespace GameRes.Formats.DxLib
|
||||
}
|
||||
}
|
||||
|
||||
List<Entry> ReadIndex (ArcView file, int version, byte[] key)
|
||||
protected List<Entry> ReadIndex (ArcView file, int version, byte[] key)
|
||||
{
|
||||
DxHeader dx = null;
|
||||
if (version <= 4)
|
||||
@ -313,12 +313,15 @@ namespace GameRes.Formats.DxLib
|
||||
|
||||
internal static void Decrypt (byte[] data, int index, int count, long offset, byte[] key)
|
||||
{
|
||||
int key_pos = (int)(offset % key.Length);
|
||||
for (int i = 0; i < count; ++i)
|
||||
if (key.Length !=0)
|
||||
{
|
||||
data[index+i] ^= key[key_pos++];
|
||||
if (key.Length == key_pos)
|
||||
key_pos = 0;
|
||||
int key_pos = (int)(offset % key.Length);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
data[index + i] ^= key[key_pos++];
|
||||
if (key.Length == key_pos)
|
||||
key_pos = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -361,8 +364,10 @@ namespace GameRes.Formats.DxLib
|
||||
{
|
||||
if (version <= 4)
|
||||
return new IndexReaderV2 (header, version, input);
|
||||
else if (version >= 6)
|
||||
else if (version >= 6 && version < 8)
|
||||
return new IndexReaderV6 (header, version, input);
|
||||
else if (version >=8)
|
||||
return new IndexReaderV8 (header, version, input);
|
||||
else
|
||||
throw new InvalidFormatException ("Not supported DX archive version.");
|
||||
}
|
||||
@ -545,7 +550,7 @@ namespace GameRes.Formats.DxLib
|
||||
: base (stream, leave_open)
|
||||
{
|
||||
m_key = key;
|
||||
m_base_pos = (int)(base_position % m_key.Length);
|
||||
m_base_pos = m_key.Length !=0 ?(int)(base_position % m_key.Length):0;
|
||||
}
|
||||
|
||||
public override int Read (byte[] buffer, int offset, int count)
|
||||
@ -559,32 +564,48 @@ namespace GameRes.Formats.DxLib
|
||||
|
||||
public override int ReadByte ()
|
||||
{
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
int b = BaseStream.ReadByte();
|
||||
if (-1 != b)
|
||||
if (m_key.Length !=0)
|
||||
{
|
||||
b ^= m_key[key_pos];
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
if (-1 != b)
|
||||
{
|
||||
b ^= m_key[key_pos];
|
||||
}
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
public override void Write (byte[] buffer, int offset, int count)
|
||||
{
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
|
||||
byte[] write_buf = new byte[count];
|
||||
for (int i = 0; i < count; ++i)
|
||||
if (m_key.Length != 0)
|
||||
{
|
||||
write_buf[i] = (byte)(buffer[offset+i] ^ m_key[key_pos++]);
|
||||
if (m_key.Length == key_pos)
|
||||
key_pos = 0;
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
write_buf[i] = (byte)(buffer[offset + i] ^ m_key[key_pos++]);
|
||||
if (m_key.Length == key_pos)
|
||||
key_pos = 0;
|
||||
}
|
||||
} else
|
||||
{
|
||||
write_buf = buffer;
|
||||
}
|
||||
BaseStream.Write (write_buf, 0, count);
|
||||
}
|
||||
|
||||
public override void WriteByte (byte value)
|
||||
{
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
BaseStream.WriteByte ((byte)(value ^ m_key[key_pos]));
|
||||
if(m_key.Length != 0)
|
||||
{
|
||||
int key_pos = (int)((m_base_pos + Position) % m_key.Length);
|
||||
BaseStream.WriteByte((byte)(value ^ m_key[key_pos]));
|
||||
} else
|
||||
{
|
||||
BaseStream.WriteByte ((byte)value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,14 +23,21 @@
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using GameRes.Formats.PkWare;
|
||||
using GameRes.Formats.Strings;
|
||||
using NAudio.SoundFont;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
|
||||
|
||||
namespace GameRes.Formats.DxLib
|
||||
{
|
||||
[Export(typeof(ArchiveFormat))]
|
||||
[Export(typeof(ArchiveFormat))]
|
||||
public class Dx8Opener : DxOpener
|
||||
{
|
||||
public override string Tag { get { return "BIN/DXLIB"; } }
|
||||
@ -51,14 +58,10 @@ namespace GameRes.Formats.DxLib
|
||||
DxScheme DefaultScheme = new DxScheme { KnownKeys = new List<IDxKey>() };
|
||||
|
||||
|
||||
internal struct DxHeaderV8
|
||||
internal class DxHeaderV8 :DxHeader
|
||||
{
|
||||
public long BaseOffset;
|
||||
public long IndexOffset;
|
||||
public uint IndexSize;
|
||||
public long FileTable;
|
||||
public long DirTable;
|
||||
public int CodePage;
|
||||
new public long FileTable;
|
||||
new public long DirTable;
|
||||
public DXA8Flags Flags;
|
||||
public byte HuffmanKB;
|
||||
//15 bytes of padding.
|
||||
@ -67,7 +70,44 @@ namespace GameRes.Formats.DxLib
|
||||
internal enum DXA8Flags : UInt32
|
||||
{
|
||||
DXA_FLAG_NO_KEY=1, //file is not encrypted
|
||||
DXA_FLAG_NO_HEAD_PRESS=1<<1, //do not compress headers
|
||||
DXA_FLAG_NO_HEAD_PRESS=1<<1, //do not compress the entire file after compressing individual entries
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class DXAOpts : ResourceOptions
|
||||
{
|
||||
public string Keyword;
|
||||
}
|
||||
|
||||
public override ResourceOptions GetDefaultOptions()
|
||||
{
|
||||
return new DXAOpts
|
||||
{
|
||||
Keyword = Properties.Settings.Default.DXAPassword
|
||||
};
|
||||
}
|
||||
|
||||
string QueryPassword(ArcView file)
|
||||
{
|
||||
var options = Query<DXAOpts>(arcStrings.ZIPEncryptedNotice);
|
||||
return options.Keyword;
|
||||
}
|
||||
|
||||
public override ResourceOptions GetOptions(object widget)
|
||||
{
|
||||
if (widget is GUI.WidgetDXA)
|
||||
{
|
||||
return new DXAOpts
|
||||
{
|
||||
Keyword = ((GUI.WidgetDXA)widget).Password.Text
|
||||
};
|
||||
}
|
||||
return GetDefaultOptions();
|
||||
}
|
||||
|
||||
public override object GetAccessWidget()
|
||||
{
|
||||
return new GUI.WidgetDXA();
|
||||
}
|
||||
|
||||
public override ArcFile TryOpen (ArcView file)
|
||||
@ -84,29 +124,105 @@ namespace GameRes.Formats.DxLib
|
||||
};
|
||||
if (dx.DirTable >= dx.IndexSize || dx.FileTable >= dx.IndexSize)
|
||||
return null;
|
||||
//at this point we cannot proceed without user input. If NO_HEAD_PRESS is set we could maybe restore the 7-byte key
|
||||
//Otherwise (assuming the archive is encrypted) we have no way to continue without user input.
|
||||
|
||||
//TODO: Ask for key here.
|
||||
|
||||
var key = DefaultKey;
|
||||
|
||||
var index = file.View.ReadBytes(dx.IndexOffset, dx.IndexSize);
|
||||
if ((dx.Flags & DXA8Flags.DXA_FLAG_NO_KEY) == 0)
|
||||
DxKey8 key = null;
|
||||
|
||||
//FIXME: ReadBytes sets hard cap of filesize to 4GB.
|
||||
var bodyBuffer = file.View.ReadBytes(dx.BaseOffset, (uint)(file.MaxOffset-dx.BaseOffset));
|
||||
bool isencrypted = (dx.Flags & DXA8Flags.DXA_FLAG_NO_KEY) == 0;
|
||||
|
||||
if (isencrypted)
|
||||
{
|
||||
if ((dx.Flags & DXA8Flags.DXA_FLAG_NO_HEAD_PRESS) != 0)
|
||||
var keyStr = Query<DXAOpts>(arcStrings.ZIPEncryptedNotice).Keyword;
|
||||
key = new DxKey8(keyStr);
|
||||
Decrypt(bodyBuffer, 0, bodyBuffer.Length, 0, key.Key);
|
||||
|
||||
|
||||
}
|
||||
//Decrypted but might be compressed
|
||||
if ((dx.Flags & DXA8Flags.DXA_FLAG_NO_HEAD_PRESS) == 0)
|
||||
{
|
||||
//IndexSize refers to uncompressed
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
var readyStr = new MemoryStream(bodyBuffer);
|
||||
ArcView arcView = new ArcView(readyStr, "body",(uint) bodyBuffer.LongLength);
|
||||
List<Entry> entries;
|
||||
using (var indexStr = arcView.CreateStream(dx.IndexOffset,dx.IndexSize))
|
||||
using (var reader = IndexReader.Create(dx, 8, indexStr))
|
||||
{
|
||||
entries = reader.Read();
|
||||
}
|
||||
return new DxArchive(arcView, this,entries ,key, 8);
|
||||
//return null;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class IndexReaderV8 : IndexReader
|
||||
{
|
||||
readonly int m_entry_size;
|
||||
public IndexReaderV8(DxHeader header, int version, Stream input) : base(header, version, input)
|
||||
{
|
||||
m_entry_size = 0x48;
|
||||
}
|
||||
private class DxDirectory
|
||||
{
|
||||
public long DirOffset;
|
||||
public long ParentDirOffset;
|
||||
public int FileCount;
|
||||
public long FileTable;
|
||||
}
|
||||
|
||||
DxDirectory ReadDirEntry()
|
||||
{
|
||||
var dir = new DxDirectory();
|
||||
dir.DirOffset = m_input.ReadInt64();
|
||||
dir.ParentDirOffset = m_input.ReadInt64();
|
||||
dir.FileCount = (int)m_input.ReadInt64();
|
||||
dir.FileTable = m_input.ReadInt64();
|
||||
return dir;
|
||||
}
|
||||
|
||||
protected override void ReadFileTable(string root, long table_offset)
|
||||
{
|
||||
m_input.Position = m_header.DirTable + table_offset;
|
||||
var dir = ReadDirEntry();
|
||||
if (dir.DirOffset != -1 && dir.ParentDirOffset != -1)
|
||||
{
|
||||
m_input.Position = m_header.FileTable + dir.DirOffset;
|
||||
root = Path.Combine(root, ExtractFileName(m_input.ReadInt64()));
|
||||
}
|
||||
long current_pos = m_header.FileTable + dir.FileTable;
|
||||
for (int i = 0; i < dir.FileCount; ++i)
|
||||
{
|
||||
m_input.Position = current_pos;
|
||||
var name_offset = m_input.ReadInt64();
|
||||
uint attr = (uint)m_input.ReadInt64();
|
||||
m_input.Seek(0x18, SeekOrigin.Current);
|
||||
var offset = m_input.ReadInt64();
|
||||
if (0 != (attr & 0x10)) // FILE_ATTRIBUTE_DIRECTORY
|
||||
{
|
||||
Decrypt(index, 0, index.Length, 0, key);
|
||||
if (0 == offset || table_offset == offset)
|
||||
throw new InvalidFormatException("Infinite recursion in DXA directory index");
|
||||
ReadFileTable(root, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
//input is compressed. First by huffman then by LZ. if it's also encrypted then we're stuck.
|
||||
throw new NotImplementedException();
|
||||
var size = m_input.ReadInt64();
|
||||
var packed_size = m_input.ReadInt64();
|
||||
var huffman_packed_size = m_input.ReadInt64();
|
||||
var entry = FormatCatalog.Instance.Create<PackedEntry>(Path.Combine(root, ExtractFileName(name_offset)));
|
||||
entry.Offset = m_header.BaseOffset + offset;
|
||||
entry.UnpackedSize = (uint)size;
|
||||
entry.IsPacked = (-1 != packed_size) || -1 != huffman_packed_size;
|
||||
if (entry.IsPacked)
|
||||
entry.Size = (uint)(huffman_packed_size!=-1 ? huffman_packed_size:packed_size);
|
||||
else
|
||||
entry.Size = (uint)size;
|
||||
m_dir.Add(entry);
|
||||
}
|
||||
current_pos += m_entry_size;
|
||||
}
|
||||
// decrypt-2
|
||||
// decompress
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
19
ArcFormats/DxLib/WidgetDXA.xaml
Normal file
19
ArcFormats/DxLib/WidgetDXA.xaml
Normal file
@ -0,0 +1,19 @@
|
||||
<StackPanel x:Class="GameRes.Formats.GUI.WidgetDXA"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:GameRes.Formats.DxLib"
|
||||
mc:Ignorable="d"
|
||||
|
||||
xmlns:s="clr-namespace:GameRes.Formats.Strings"
|
||||
xmlns:p="clr-namespace:GameRes.Formats.Properties"
|
||||
xmlns:dxa="clr-namespace:GameRes.Formats.DxLib">
|
||||
<Label Content="{x:Static s:arcStrings.ArcTitleOrPassword}" HorizontalAlignment="Left"/>
|
||||
<ComboBox Name="Title" Width="200" HorizontalAlignment="Left"
|
||||
ItemsSource="{Binding RelativeSource={RelativeSource Self}, Path=DataContext}"
|
||||
SelectedValue="{Binding ElementName=Password, Path=Text, Mode=TwoWay}" SelectedValuePath="Value"
|
||||
DisplayMemberPath="Key"/>
|
||||
<TextBox x:Name="Password" Width="200" HorizontalAlignment="Left" Margin="0,5,0,0"
|
||||
Text="{Binding Source={x:Static p:Settings.Default}, Path=DXAPassword, Mode=OneWay}"/>
|
||||
</StackPanel>
|
29
ArcFormats/DxLib/WidgetDXA.xaml.cs
Normal file
29
ArcFormats/DxLib/WidgetDXA.xaml.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using GameRes.Formats.DxLib;
|
||||
|
||||
namespace GameRes.Formats.GUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Logika interakcji dla klasy WidgetDXA.xaml
|
||||
/// </summary>
|
||||
public partial class WidgetDXA : StackPanel
|
||||
{
|
||||
public WidgetDXA()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
22
ArcFormats/Properties/Settings.Designer.cs
generated
22
ArcFormats/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
// Ten kod został wygenerowany przez narzędzie.
|
||||
// Wersja wykonawcza:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
|
||||
// kod zostanie ponownie wygenerowany.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@ -12,7 +12,7 @@ namespace GameRes.Formats.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.10.0.0")]
|
||||
public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@ -813,5 +813,17 @@ namespace GameRes.Formats.Properties {
|
||||
this["AFAEncodingCP"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("DXARC")]
|
||||
public string DXAPassword {
|
||||
get {
|
||||
return ((string)(this["DXAPassword"]));
|
||||
}
|
||||
set {
|
||||
this["DXAPassword"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -200,5 +200,8 @@
|
||||
<Setting Name="AFAEncodingCP" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">932</Value>
|
||||
</Setting>
|
||||
<Setting Name="DXAPassword" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">DXARC</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
@ -202,6 +202,9 @@
|
||||
<setting name="AFAEncodingCP" serializeAs="String">
|
||||
<value>932</value>
|
||||
</setting>
|
||||
<setting name="DXAPassword" serializeAs="String">
|
||||
<value>DXARC</value>
|
||||
</setting>
|
||||
</GameRes.Formats.Properties.Settings>
|
||||
</userSettings>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
|
||||
|
Loading…
x
Reference in New Issue
Block a user