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(FileSystemStack.Flush): don't dispose of LastVisitedArc if it currently resides on top of the stack.
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@ -517,7 +517,7 @@ namespace GameRes
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public void Flush ()
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public void Flush ()
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{
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{
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if (LastVisitedArc != null)
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if (LastVisitedArc != null && (0 == Count || LastVisitedArc != Top))
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{
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{
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LastVisitedArc.Dispose();
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LastVisitedArc.Dispose();
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LastVisitedArc = null;
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LastVisitedArc = null;
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