(NEKOPACK4): fixed name checksum calculation.

This commit is contained in:
morkt 2016-10-10 10:00:33 +04:00
parent 6b0f848ba3
commit 3c5a61d580

View File

@ -38,7 +38,7 @@ namespace GameRes.Formats.NekoSDK
public override string Tag { get { return "NEKOPACK/4"; } }
public override string Description { get { return "NekoSDK engine resource archive"; } }
public override uint Signature { get { return 0x4F4B454E; } } // 'NEKOPACK'
public override bool IsHierarchic { get { return false; } }
public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } }
public PakOpener ()
@ -78,13 +78,13 @@ namespace GameRes.Formats.NekoSDK
return null;
file.View.Read (index_offset, name_buffer, 0, name_length);
index_offset += name_length;
uint key = 0;
int key = 0;
for (uint i = 0; i < name_length; ++i)
key += name_buffer[i];
key += (sbyte)name_buffer[i];
var name = Binary.GetCString (name_buffer, 0, (int)name_length);
var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
entry.Offset = file.View.ReadUInt32 (index_offset) ^ key;
entry.Size = file.View.ReadUInt32 (index_offset+4) ^ key;
entry.Offset = file.View.ReadUInt32 (index_offset) ^ (uint)key;
entry.Size = file.View.ReadUInt32 (index_offset+4) ^ (uint)key;
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);