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https://github.com/crskycode/GARbro.git
synced 2024-11-23 13:45:34 +08:00
(Legacy): various 'ike' compressed resources.
This commit is contained in:
parent
2a0b730905
commit
3da10721c5
@ -23,6 +23,7 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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@ -68,9 +69,9 @@ namespace GameRes.Formats.UMeSoft
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uint signature;
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if (entry.Size > 13 && file.View.AsciiEqual (entry.Offset+2, "ike"))
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{
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int unpacked_size = file.View.ReadByte (entry.Offset+11)
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+ ((file.View.ReadByte (entry.Offset+12)
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+ (file.View.ReadByte (entry.Offset+10) >> 2 << 8)) << 8);
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int unpacked_size = IkeReader.DecodeSize (file.View.ReadByte (entry.Offset+10),
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file.View.ReadByte (entry.Offset+11),
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file.View.ReadByte (entry.Offset+12));
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entry.IsPacked = true;
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entry.UnpackedSize = (uint)unpacked_size;
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signature = file.View.ReadUInt32 (entry.Offset+0xF);
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@ -109,6 +110,19 @@ namespace GameRes.Formats.UMeSoft
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m_output = new byte[unpacked_size];
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}
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public static int DecodeSize (byte a, byte b, byte c)
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{
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return b + ((c + (a >> 2 << 8)) << 8);
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}
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public static IBinaryStream CreateStream (IBinaryStream input, int unpacked_size)
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{
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input.Position = 0xD;
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var ike = new IkeReader (input, unpacked_size);
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var data = ike.Unpack();
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return new BinMemoryStream (data);
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}
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public byte[] Unpack ()
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{
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m_bits = 2;
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@ -214,6 +228,7 @@ namespace GameRes.Formats.UMeSoft
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}
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count = 2;
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}
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count = Math.Min (count, m_output.Length - dst);
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Binary.CopyOverlapped (m_output, dst+offset, dst, count);
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dst += count;
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}
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55
Legacy/UMeSoft/AudioIKE.cs
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55
Legacy/UMeSoft/AudioIKE.cs
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@ -0,0 +1,55 @@
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//! \file AudioIKE.cs
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//! \date 2018 Mar 22
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//! \brief ike-compressed wave file.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.UMeSoft
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{
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[Export(typeof(AudioFormat))]
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public sealed class IkeAudio : AudioFormat
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{
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public override string Tag { get { return "WAV/IKE"; } }
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public override string Description { get { return "ike-compressed WAVE audio"; } }
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public override uint Signature { get { return 0x6B69899D; } }
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x13);
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if (!header.AsciiEqual (2, "ike") || !header.AsciiEqual (0xF, "RIFF"))
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return null;
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int unpacked_size = IkeReader.DecodeSize (header[10], header[11], header[12]);
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var wav = IkeReader.CreateStream (file, unpacked_size);
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var sound = Wav.TryOpen (wav);
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if (sound != null)
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file.Dispose();
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else
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wav.Dispose();
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return sound;
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}
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}
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}
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76
Legacy/UMeSoft/ImageIKE.cs
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76
Legacy/UMeSoft/ImageIKE.cs
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@ -0,0 +1,76 @@
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//! \file ImageIKE.cs
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//! \date 2018 Mar 22
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//! \brief ike-compressed image.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.UMeSoft
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{
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internal class IkeMetaData : ImageMetaData
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{
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public int UnpackedSize;
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}
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[Export(typeof(ImageFormat))]
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public class IkeFormat : ImageFormat
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{
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public override string Tag { get { return "BMP/IKE"; } }
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public override string Description { get { return "ike-compressed bitmap"; } }
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public override uint Signature { get { return 0x6B69899D; } }
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x11);
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if (!header.AsciiEqual (2, "ike") || !header.AsciiEqual (0xF, "BM"))
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return null;
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int unpacked_size = IkeReader.DecodeSize (header[10], header[11], header[12]);
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using (var bmp = IkeReader.CreateStream (file, 0x36))
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{
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var info = Bmp.ReadMetaData (bmp);
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if (null == info)
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return null;
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return new IkeMetaData {
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Width = info.Width,
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Height = info.Height,
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BPP = info.BPP,
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UnpackedSize = unpacked_size,
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};
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}
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var meta = (IkeMetaData)info;
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using (var bmp = IkeReader.CreateStream (file, meta.UnpackedSize))
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return Bmp.Read (bmp, info);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("IkeFormat.Write not implemented");
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}
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}
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}
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