mirror of
https://github.com/crskycode/GARbro.git
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implemented Steins;Gate archive creation.
This commit is contained in:
parent
8bc92d0dea
commit
3e2bab9dac
@ -63,6 +63,9 @@
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<Compile Include="ArcXP3.cs" />
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<Compile Include="ArcYPF.cs" />
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<Compile Include="Blowfish.cs" />
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<Compile Include="CreateSGWidget.xaml.cs">
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<DependentUpon>CreateSGWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateXP3Widget.xaml.cs">
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<DependentUpon>CreateXP3Widget.xaml</DependentUpon>
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</Compile>
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@ -119,6 +122,10 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Page Include="CreateSGWidget.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="CreateXP3Widget.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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@ -2,16 +2,43 @@
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//! \date Thu Jul 24 23:36:01 2014
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//! \brief Nitro+ Steins;Gate archive implementation.
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//
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// Copyright (C) 2014 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.IO;
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using System.Text;
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using System.Linq;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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using GameRes.Formats.Properties;
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namespace GameRes.Formats
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{
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public class SteinsGateOptions : ResourceOptions
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{
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public Encoding FileNameEncoding { get; set; }
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}
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[Export(typeof(ArchiveFormat))]
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public class NpaSteinsGateOpener : ArchiveFormat
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{
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@ -19,6 +46,7 @@ namespace GameRes.Formats
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public override string Description { get { return arcStrings.NPASteinsGateDescription; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return true; } }
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public NpaSteinsGateOpener ()
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{
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@ -37,22 +65,25 @@ namespace GameRes.Formats
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return null;
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var stream = new SteinsGateEncryptedStream (file, 4, (uint)index_size);
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using (var header = new BinaryReader (stream, Encoding.Unicode))
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using (var header = new BinaryReader (stream))
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{
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int entry_count = header.ReadInt32();
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if (entry_count <= 0)
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return null;
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index_size -= 4;
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int average_entry_size = index_size / entry_count;
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if (average_entry_size < 0x11)
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return null;
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var dir = new List<Entry> ((int)entry_count);
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for (uint i = 0; i < entry_count; ++i)
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var dir = new List<Entry> (entry_count);
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for (int i = 0; i < entry_count; ++i)
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{
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int name_length = header.ReadInt32();
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if (name_length+0x10 > index_size)
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return null;
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string filename = new string (header.ReadChars (name_length/2));
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byte[] name_raw = header.ReadBytes (name_length);
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Encoding enc = GuessEncoding (name_raw);
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string filename = enc.GetString (name_raw);
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var entry = FormatCatalog.Instance.CreateEntry (filename);
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entry.Size = header.ReadUInt32();
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@ -79,19 +110,179 @@ namespace GameRes.Formats
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buffer[offset+i] ^= KeyString[i & 7];
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}
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}
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Encoding GuessEncoding (byte[] text)
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{
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bool has_zero = false;
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bool has_non_ascii = false;
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foreach (var symbol in text)
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{
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if (0 == symbol)
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{
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has_zero = true;
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break;
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}
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else if (symbol > 0x7f)
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{
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has_non_ascii = true;
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}
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}
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if (has_zero)
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return Encoding.Unicode;
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else if (has_non_ascii)
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return Encodings.cp932;
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else
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return Encoding.ASCII;
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new SteinsGateOptions {
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FileNameEncoding = GetEncoding (Settings.Default.SGFileNameEncoding),
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};
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}
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public override object GetCreationWidget ()
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{
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return new GUI.CreateSGWidget();
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}
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Encoding GetEncoding (string name)
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{
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if ("shift-jis" == name)
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return Encodings.cp932;
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if ("utf-16" == name)
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return Encoding.Unicode;
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return Encoding.Default;
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}
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internal class RawEntry : Entry
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{
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public byte[] IndexName;
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}
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public override void Create (Stream output, IEnumerable<Entry> list, ResourceOptions options,
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EntryCallback callback)
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{
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var sg_options = GetOptions<SteinsGateOptions> (options);
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Encoding encoding = Encodings.WithFatalFallback (sg_options.FileNameEncoding);
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long start_pos = output.Position;
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int callback_count = 0;
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uint index_size = 4;
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int entry_count = list.Count();
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var real_entry_list = new List<RawEntry> (entry_count);
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var used_names = new HashSet<string>();
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foreach (var entry in list)
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{
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string name = entry.Name.Replace (@"\", "/");
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if (!used_names.Add (name)) // duplicate name
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continue;
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var header_entry = new RawEntry { Name = entry.Name };
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try
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{
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header_entry.IndexName = encoding.GetBytes (name);
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}
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catch (EncoderFallbackException X)
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{
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throw new InvalidFileName (entry.Name, arcStrings.MsgIllegalCharacters, X);
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}
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index_size += (uint)header_entry.IndexName.Length + 16;
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real_entry_list.Add (header_entry);
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}
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output.Seek (4+index_size, SeekOrigin.Current);
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foreach (var entry in real_entry_list)
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{
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using (var input = File.Open (entry.Name, FileMode.Open, FileAccess.Read))
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{
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var file_size = input.Length;
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if (file_size > uint.MaxValue)
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throw new FileSizeException();
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entry.Offset = output.Position;
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entry.Size = (uint)file_size;
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if (null != callback)
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callback (callback_count++, entry, arcStrings.MsgAddingFile);
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using (var stream = new SteinsGateEncryptedStream (output))
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input.CopyTo (stream);
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}
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}
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if (null != callback)
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callback (callback_count++, null, arcStrings.MsgWritingIndex);
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output.Position = start_pos;
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output.WriteByte ((byte)(index_size & 0xff));
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output.WriteByte ((byte)((index_size >> 8) & 0xff));
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output.WriteByte ((byte)((index_size >> 16) & 0xff));
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output.WriteByte ((byte)((index_size >> 24) & 0xff));
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var encrypted_stream = new SteinsGateEncryptedStream (output);
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using (var header = new BinaryWriter (encrypted_stream))
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{
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header.Write (entry_count);
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foreach (var entry in real_entry_list)
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{
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header.Write (entry.IndexName.Length);
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header.Write (entry.IndexName);
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header.Write ((uint)entry.Size);
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header.Write ((long)entry.Offset);
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}
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}
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}
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}
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public class SteinsGateEncryptedStream : ArcView.ArcStream
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public class SteinsGateEncryptedStream : Stream
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{
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public SteinsGateEncryptedStream (ArcView file, long offset, uint size)
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: base (file, offset, size)
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private Stream m_stream;
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private long m_base_pos;
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private bool m_should_dispose;
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public Stream BaseStream { get { return m_stream; } }
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public override bool CanRead { get { return m_stream.CanRead; } }
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public override bool CanSeek { get { return m_stream.CanSeek; } }
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public override bool CanWrite { get { return m_stream.CanWrite; } }
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public override long Length { get { return m_stream.Length - m_base_pos; } }
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public override long Position
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{
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get { return m_stream.Position - m_base_pos; }
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set { m_stream.Position = m_base_pos + value; }
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}
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public SteinsGateEncryptedStream (ArcView file, long offset, uint size)
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{
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m_stream = file.CreateStream (offset, size);
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m_should_dispose = true;
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m_base_pos = 0;
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}
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public SteinsGateEncryptedStream (Stream output)
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{
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m_stream = output;
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m_should_dispose = false;
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m_base_pos = m_stream.Position;
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}
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#region System.IO.Stream methods
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public override void Flush()
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{
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m_stream.Flush();
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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if (SeekOrigin.Begin == origin)
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offset += m_base_pos;
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offset = m_stream.Seek (offset, origin);
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return offset - m_base_pos;
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}
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public override void SetLength (long length)
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{
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throw new System.NotSupportedException ("SteinsGateEncryptedStream.SetLength method is not supported");
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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int position = (int)Position & 7;
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int read = base.Read (buffer, offset, count);
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int read = m_stream.Read (buffer, offset, count);
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if (read > 0)
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{
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for (int i = 0; i < read; ++i)
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@ -105,12 +296,46 @@ namespace GameRes.Formats
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public override int ReadByte ()
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{
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int position = (int)Position & 7;
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int b = base.ReadByte();
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int b = m_stream.ReadByte();
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if (-1 != b)
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{
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b ^= NpaSteinsGateOpener.KeyString[position];
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}
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return b;
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}
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public override void Write (byte[] buffer, int offset, int count)
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{
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int position = (int)Position & 7;
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byte[] write_buf = new byte[count];
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for (int i = 0; i < count; ++i)
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{
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write_buf[i] = (byte)(buffer[offset+i] ^ NpaSteinsGateOpener.KeyString[(position+i)&7]);
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}
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m_stream.Write (write_buf, 0, count);
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}
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public override void WriteByte (byte value)
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{
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int position = (int)Position & 7;
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m_stream.WriteByte ((byte)(value ^ NpaSteinsGateOpener.KeyString[position]));
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}
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#endregion
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#region IDisposable Members
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bool disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing && m_should_dispose)
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{
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m_stream.Dispose();
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}
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disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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}
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16
ArcFormats/CreateSGWidget.xaml
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16
ArcFormats/CreateSGWidget.xaml
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@ -0,0 +1,16 @@
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<Grid x:Class="GameRes.Formats.GUI.CreateSGWidget"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:GameRes.Formats.Strings"
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xmlns:p="clr-namespace:GameRes.Formats.Properties"
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xmlns:local="clr-namespace:GameRes.Formats.GUI">
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<StackPanel Orientation="Vertical" Margin="0">
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<Label Content="{x:Static s:arcStrings.SGLabelEncoding}" Target="{Binding ElementName=Encoding}" Padding="4,0,0,5"/>
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<ComboBox Name="Encoding" Width="160" HorizontalAlignment="Left" SelectedValuePath="Tag"
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SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=SGFileNameEncoding, Mode=TwoWay}">
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<ComboBoxItem Content="Shift-JIS (Japan release)" Tag="shift-jis"/>
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<ComboBoxItem Content="UTF-16LE (JAST USA release)" Tag="utf-16"/>
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<ComboBoxItem Content="ANSI (Windows default)" Tag="ansi"/>
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</ComboBox>
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</StackPanel>
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</Grid>
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16
ArcFormats/CreateSGWidget.xaml.cs
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16
ArcFormats/CreateSGWidget.xaml.cs
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@ -0,0 +1,16 @@
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using System.Windows;
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using System.Windows.Controls;
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namespace GameRes.Formats.GUI
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{
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/// <summary>
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/// Interaction logic for CreateSGWidget.xaml
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/// </summary>
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public partial class CreateSGWidget : Grid
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{
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public CreateSGWidget ()
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{
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InitializeComponent ();
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}
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}
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}
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12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@ -117,5 +117,17 @@ namespace GameRes.Formats.Properties {
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this["XP3RetainStructure"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("shift-jis")]
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public string SGFileNameEncoding {
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get {
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return ((string)(this["SGFileNameEncoding"]));
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}
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set {
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this["SGFileNameEncoding"] = value;
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}
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}
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}
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}
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<Setting Name="XP3RetainStructure" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="SGFileNameEncoding" Type="System.String" Scope="User">
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<Value Profile="(Default)">shift-jis</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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9
ArcFormats/Strings/arcStrings.Designer.cs
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9
ArcFormats/Strings/arcStrings.Designer.cs
generated
@ -261,6 +261,15 @@ namespace GameRes.Formats.Strings {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Filename encoding.
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/// </summary>
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public static string SGLabelEncoding {
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get {
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return ResourceManager.GetString("SGLabelEncoding", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Liar-soft game resource archive.
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/// </summary>
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@ -186,6 +186,9 @@ predefined encryption scheme.</value>
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<data name="SCRDescription" xml:space="preserve">
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<value>Amaterasu Translations Muv-Luv script file</value>
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</data>
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<data name="SGLabelEncoding" xml:space="preserve">
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<value>Filename encoding</value>
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</data>
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<data name="XFLDescription" xml:space="preserve">
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<value>Liar-soft game resource archive</value>
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</data>
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<data name="MsgWritingIndex" xml:space="preserve">
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<value>Записывается оглавление...</value>
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</data>
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<data name="SGLabelEncoding" xml:space="preserve">
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<value>Кодировка имён файлов</value>
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</data>
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<data name="XP3CompressContents" xml:space="preserve">
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<value>Сжать содержимое</value>
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</data>
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<setting name="XP3RetainStructure" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="SGFileNameEncoding" serializeAs="String">
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<value>shift-jis</value>
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</setting>
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</GameRes.Formats.Properties.Settings>
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</userSettings>
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</configuration>
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