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(Pb2Reader): rearranged local vars.
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6596df030e
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@ -145,43 +145,45 @@ namespace GameRes.Formats.Purple
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int block_src = 0;
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bit_src = ctl_offset + 12;
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int src = ctl_offset + m_input.ToInt32 (ctl_offset) + 12;
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int dst = c;
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for (int y = 0, lBlockY = 0; lBlockY < h_block_count; y += block_size, lBlockY++)
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int dst_block = c;
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for (int block_y = 0; block_y < h_block_count; block_y++)
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{
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int dst_origin = dst;
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int max_height = Math.Min (height - y, block_size);
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for (int x = 0, lBlockX = 0; lBlockX < w_block_count; x += block_size, lBlockX++)
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int y = block_y * block_size;
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int dst_row = dst_block;
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int block_height = Math.Min (height - y, block_size);
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for (int block_x = 0; block_x < w_block_count; block_x++)
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{
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int x = block_x * block_size;
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if (0 == bit_mask)
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{
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bit_src++;
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bit_mask = 0x80;
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}
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int dst3 = dst_origin;
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int max_width = Math.Min (width - x, block_size);
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int dst_pixel = dst_row;
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int block_width = Math.Min (width - x, block_size);
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if (0 != (bit_mask & m_input[bit_src]))
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{
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byte b = m_input[src++];
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for (int i = 0 ; i < max_height; i++)
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for (int i = 0 ; i < block_height; i++)
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{
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for (int j = 0 ; j < max_width; j++)
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m_output[dst3 + j * pixel_size] = b;
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dst3 += m_stride;
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for (int j = 0 ; j < block_width; j++)
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m_output[dst_pixel + j * pixel_size] = b;
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dst_pixel += m_stride;
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}
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}
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else
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{
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for (int i = 0 ; i < max_height; i++)
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for (int i = 0 ; i < block_height; i++)
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{
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for (int j = 0 ; j < max_width; j++)
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m_output[dst3 + j * pixel_size] = block_data[block_src++];
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dst3 += m_stride;
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for (int j = 0 ; j < block_width; j++)
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m_output[dst_pixel + j * pixel_size] = block_data[block_src++];
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dst_pixel += m_stride;
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}
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}
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dst_origin += block_size * pixel_size;
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dst_row += block_size * pixel_size;
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bit_mask >>= 1;
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}
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dst += m_stride * block_size;
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dst_block += m_stride * block_size;
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}
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ctl_offset += m_input.ToInt32 (m_offset1 + c * 4);
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data_offset += m_input.ToInt32 (m_offset2 + c * 4);
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@ -191,7 +193,6 @@ namespace GameRes.Formats.Purple
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void UnpackV6 ()
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{
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int channel_size = (int)m_info.Width * (int)m_info.Height;
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m_output = new byte[4 * channel_size];
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int src = Array.IndexOf<byte> (m_input, 0, 0x24);
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src = (src + 3) & ~3;
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byte[][] channels = new byte[4][];
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@ -204,20 +205,17 @@ namespace GameRes.Formats.Purple
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LzssResetFrame();
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LzssUnpack (bit_src, data_src, channels[i], channel_size);
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}
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m_output = new byte[4 * channel_size];
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int dst = 0;
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for (int i = 0; i < channel_size; ++i)
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{
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m_output[dst ] = channels[0][i];
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m_output[dst+1] = channels[1][i];
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m_output[dst+2] = channels[2][i];
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m_output[dst+3] = channels[3][i];
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byte d1 = (byte)(m_output[dst+2] ^ m_output[dst+3]);
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byte d2 = (byte)(m_output[dst+1] ^ d1);
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m_output[dst+2] = d1;
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m_output[dst+1] = d2;
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m_output[dst ] ^= d2;
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dst += 4;
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byte r = (byte)(channels[2][i] ^ channels[3][i]);
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byte g = (byte)(channels[1][i] ^ r);
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byte b = (byte)(channels[0][i] ^ g);
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m_output[dst++] = b;
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m_output[dst++] = g;
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m_output[dst++] = r;
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m_output[dst++] = channels[3][i];
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}
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}
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}
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