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(Binary.Rotate): added ulong methods.
(Crc32.UpdateCrc): method made public.
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@ -114,6 +114,18 @@ namespace GameRes.Utility
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return v << count | v >> (32-count);
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}
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public static ulong RotR (ulong v, int count)
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{
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count &= 0x3F;
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return v >> count | v << (64-count);
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}
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public static ulong RotL (ulong v, int count)
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{
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count &= 0x3F;
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return v << count | v >> (64-count);
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}
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public static byte RotByteR (byte v, int count)
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{
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count &= 7;
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@ -254,7 +266,7 @@ namespace GameRes.Utility
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should be initialized to all 1's, and the transmitted value
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is the 1's complement of the final running CRC (see the
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crc() routine below)). */
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static uint UpdateCrc (uint crc, byte[] buf, int pos, int len)
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public static uint UpdateCrc (uint crc, byte[] buf, int pos, int len)
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{
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uint c = crc;
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for (int n = 0; n < len; n++)
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