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use VFS.GetDirectoryName() method.
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@ -51,7 +51,7 @@ namespace GameRes.Formats.Miris
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public override ArcFile TryOpen (ArcView file)
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{
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var base_dir = Path.GetDirectoryName (file.Name);
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var base_dir = VFS.GetDirectoryName (file.Name);
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var base_name = Path.GetFileNameWithoutExtension (file.Name);
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var list_file = VFS.CombinePath (base_dir, base_name+"l.dat");
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if (!VFS.FileExists (list_file))
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@ -296,7 +296,7 @@ namespace GameRes.Formats.Purple
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// judging by the code, files with "pb3" extension could as well contain PNG or BMP images,
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// so we couldn't just shortcut to another instance of Pb3Reader here.
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var path = Path.GetDirectoryName (m_info.FileName);
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var path = VFS.GetDirectoryName (m_info.FileName);
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name = VFS.CombinePath (path, name);
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if (name.Equals (m_info.FileName, StringComparison.InvariantCultureIgnoreCase))
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throw new InvalidFormatException();
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@ -297,7 +297,7 @@ namespace GameRes.Formats.Entis
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if ((meta.BPP + 7) / 8 < 3)
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throw new InvalidFormatException();
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ref_file = VFS.CombinePath (Path.GetDirectoryName (meta.FileName), ref_file);
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ref_file = VFS.CombinePath (VFS.GetDirectoryName (meta.FileName), ref_file);
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using (var ref_src = VFS.OpenSeekableStream (ref_file))
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{
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var ref_info = ReadMetaData (ref_src) as EriMetaData;
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@ -151,7 +151,7 @@ namespace GameRes.Formats.Glib2
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{
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try
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{
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var info_name = VFS.CombinePath (Path.GetDirectoryName (image_name), "info");
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var info_name = VFS.CombinePath (VFS.GetDirectoryName (image_name), "info");
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if (!VFS.FileExists (info_name))
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return null;
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if (string.IsNullOrEmpty (m_last_info_dir)
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@ -182,7 +182,7 @@ namespace GameRes.Formats.Majiro
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try
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{
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string name = Encodings.cp932.GetString (name_bin, 0, name_bin.Length-1);
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string dir_name = Path.GetDirectoryName (meta.FileName);
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string dir_name = VFS.GetDirectoryName (meta.FileName);
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name = VFS.CombinePath (dir_name, name);
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if (VFS.FileExists (name))
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{
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