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https://github.com/crskycode/GARbro.git
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(LiveMaker): support scrambled entries.
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0995a42374
commit
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@ -2,7 +2,7 @@
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//! \date Wed Jun 08 00:27:36 2016
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//! \date Wed Jun 08 00:27:36 2016
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//! \brief LiveMaker resource archive.
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//! \brief LiveMaker resource archive.
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//
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//
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// Copyright (C) 2016-2018 by morkt
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// Copyright (C) 2016-2019 by morkt
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// of this software and associated documentation files (the "Software"), to
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@ -28,6 +28,7 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using GameRes.Compression;
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using GameRes.Compression;
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namespace GameRes.Formats.LiveMaker
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namespace GameRes.Formats.LiveMaker
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@ -129,11 +130,23 @@ namespace GameRes.Formats.LiveMaker
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else
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else
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input = arc.File.CreateStream (entry.Offset, entry.Size);
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input = arc.File.CreateStream (entry.Offset, entry.Size);
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var pent = entry as PackedEntry;
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var pent = entry as VfEntry;
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if (pent != null && pent.IsPacked)
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if (null == pent)
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return new ZLibStream (input, CompressionMode.Decompress);
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else
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return input;
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return input;
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if (pent.IsScrambled)
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{
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byte[] data;
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using (input)
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{
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if (entry.Size <= 8)
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return Stream.Null;
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data = ReshuffleStream (input);
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}
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input = new BinMemoryStream (data, entry.Name);
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}
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if (pent.IsPacked)
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input = new ZLibStream (input, CompressionMode.Decompress);
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return input;
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}
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}
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List<Entry> ReadIndex (ArcView file, uint base_offset, int count)
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List<Entry> ReadIndex (ArcView file, uint base_offset, int count)
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@ -153,7 +166,7 @@ namespace GameRes.Formats.LiveMaker
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index_offset += name_length;
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index_offset += name_length;
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var name = DecryptName (name_buffer, (int)name_length, rnd);
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var name = DecryptName (name_buffer, (int)name_length, rnd);
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dir.Add (FormatCatalog.Instance.Create<PackedEntry> (name));
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dir.Add (Create<VfEntry> (name));
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}
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}
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rnd.Reset();
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rnd.Reset();
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long offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
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long offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
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@ -166,9 +179,11 @@ namespace GameRes.Formats.LiveMaker
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offset = next_offset;
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offset = next_offset;
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}
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}
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index_offset += 8;
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index_offset += 8;
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foreach (PackedEntry entry in dir)
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foreach (VfEntry entry in dir)
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{
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{
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entry.IsPacked = 0 == file.View.ReadByte (index_offset++);
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byte flags = file.View.ReadByte (index_offset++);
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entry.IsPacked = 0 == flags || 3 == flags;
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entry.IsScrambled = 2 == flags || 3 == flags;
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}
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}
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return dir;
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return dir;
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}
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}
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@ -187,6 +202,47 @@ namespace GameRes.Formats.LiveMaker
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var exe = new ExeFile (file);
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var exe = new ExeFile (file);
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return (uint)exe.Overlay.Offset;
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return (uint)exe.Overlay.Offset;
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}
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}
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byte[] ReshuffleStream (Stream input)
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{
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var header = new byte[8];
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input.Read (header, 0, 8);
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int chunk_size = header.ToInt32 (0);
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uint seed = header.ToUInt32 (4) ^ 0xF8EAu;
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int input_length = (int)input.Length - 8;
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var output = new byte[input_length];
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int count = (input_length - 1) / chunk_size + 1;
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int dst = 0;
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foreach (int i in RandomSequence (count, seed))
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{
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int position = i * chunk_size;
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input.Position = 8 + position;
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int length = Math.Min (chunk_size, input_length - position);
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input.Read (output, dst, length);
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dst += length;
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}
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return output;
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}
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static IEnumerable<int> RandomSequence (int count, uint seed)
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{
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var tp = new TpScramble (seed);
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var order = Enumerable.Range (0, count).ToList<int>();
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var seq = new int[order.Count];
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for (int i = 0; order.Count > 1; ++i)
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{
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int n = tp.GetInt32 (0, order.Count - 2);
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seq[order[n]] = i;
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order.RemoveAt (n);
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}
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seq[order[0]] = count - 1;
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return seq;
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}
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}
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internal class VfEntry : PackedEntry
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{
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public bool IsScrambled;
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}
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}
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internal class TpRandom
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internal class TpRandom
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@ -212,4 +268,59 @@ namespace GameRes.Formats.LiveMaker
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m_current = 0;
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m_current = 0;
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}
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}
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}
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}
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internal class TpScramble
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{
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uint[] m_state = new uint[5];
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const uint FactorA = 2111111111;
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const uint FactorB = 1492;
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const uint FactorC = 1776;
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const uint FactorD = 5115;
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public TpScramble (uint seed)
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{
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Init (seed);
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}
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public void Init (uint seed)
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{
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uint hash = seed != 0 ? seed : 0xFFFFFFFFu;
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for (int i = 0; i < 5; ++i)
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{
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hash ^= hash << 13;
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hash ^= hash >> 17;
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hash ^= hash << 5;
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m_state[i] = hash;
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}
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for (int i = 0; i < 19; ++i)
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{
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GetUInt32();
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}
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}
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public int GetInt32 (int first, int last)
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{
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var num = GetDouble();
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return (int)(first + (long)(num * (last - first + 1)));
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}
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double GetDouble ()
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{
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return (double)GetUInt32() / 0x100000000L;
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}
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uint GetUInt32 ()
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{
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ulong v = FactorA * (ulong)m_state[3]
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+ FactorB * (ulong)m_state[2]
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+ FactorC * (ulong)m_state[1]
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+ FactorD * (ulong)m_state[0] + m_state[4];
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m_state[3] = m_state[2];
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m_state[2] = m_state[1];
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m_state[1] = m_state[0];
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m_state[4] = (uint)(v >> 32);
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return m_state[0] = (uint)v;
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}
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}
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}
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}
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