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(ImageData.CreateFlipped): new static method.
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@ -99,6 +99,16 @@ namespace GameRes
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{
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return Create (info, format, palette, pixel_data, (int)info.Width*((format.BitsPerPixel+7)/8));
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}
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public static ImageData CreateFlipped (ImageMetaData info, PixelFormat format, BitmapPalette palette,
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byte[] pixel_data, int stride)
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{
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, DefaultDpiX, DefaultDpiY,
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format, palette, pixel_data, stride);
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var flipped = new TransformedBitmap (bitmap, new ScaleTransform { ScaleY = -1 });
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flipped.Freeze();
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return new ImageData (flipped, info);
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}
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}
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public abstract class ImageFormat : IResource
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.2.8.108")]
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[assembly: AssemblyFileVersion ("1.2.8.108")]
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[assembly: AssemblyVersion ("1.2.8.110")]
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[assembly: AssemblyFileVersion ("1.2.8.110")]
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