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(VZY): dispose original stream.
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@ -56,7 +56,7 @@ namespace GameRes.Formats.BeF
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(byte)'R', (byte)'I', (byte)'F', (byte)'F', header[4], header[5], header[6], header[7],
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(byte)'R', (byte)'I', (byte)'F', (byte)'F', header[4], header[5], header[6], header[7],
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(byte)'W', (byte)'A', (byte)'V', (byte)'E', (byte)'f', (byte)'m', (byte)'t', (byte)' '
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(byte)'W', (byte)'A', (byte)'V', (byte)'E', (byte)'f', (byte)'m', (byte)'t', (byte)' '
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};
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};
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Stream riff = new StreamRegion (file.AsStream, 0x10, true);
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Stream riff = new StreamRegion (file.AsStream, 0x10);
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riff = new PrefixStream (header_bytes, riff);
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riff = new PrefixStream (header_bytes, riff);
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var wav = new BinaryStream (riff, file.Name);
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var wav = new BinaryStream (riff, file.Name);
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try
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try
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