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Add HxCryptLite
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@ -239,6 +239,7 @@
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<Compile Include="Kid\AudioWAF.cs" />
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<Compile Include="Kid\ImagePRT.cs" />
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<Compile Include="KiriKiri\HxCrypt.cs" />
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<Compile Include="KiriKiri\HxCryptLite.cs" />
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<Compile Include="KiriKiri\MoreCrypt.cs" />
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<Compile Include="KiriKiri\YuzCrypt.cs" />
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<Compile Include="Lambda\ArcLAX.cs" />
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349
ArcFormats/KiriKiri/HxCryptLite.cs
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349
ArcFormats/KiriKiri/HxCryptLite.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace GameRes.Formats.KiriKiri
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{
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/// <summary>
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/// Wamsoft HxCrypt无Hash青春版 (CxdecV1.9)
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/// </summary>
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[Serializable]
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public class HxCryptLite : CxEncryption
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{
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private byte[] mHeaderKey;
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private long mHeaderSplitPosition;
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private bool mFileCryptFlag;
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private int mRandomType;
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public HxCryptLite(CxScheme scheme) : base(scheme) { }
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/// <summary>
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/// 设置首次解密参数
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/// </summary>
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/// <param name="key">长度大于等于8时启用, 否则不启用</param>
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/// <param name="splitPos"></param>
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public void SetHeaderDecryptParam(byte[] key, long splitPos)
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{
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this.mHeaderKey = key;
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this.mHeaderSplitPosition = splitPos;
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}
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/// <summary>
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/// 设置文件解密中的单字节解密模式
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/// </summary>
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public void SetSingleByteCryptFlag(bool flag)
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{
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this.mFileCryptFlag = flag;
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}
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/// <summary>
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/// 设置随机数算法模式
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/// </summary>
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public void SetRandomType(int type)
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{
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this.mRandomType = type;
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}
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public override void Init(ArcFile arc)
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{
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return;
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}
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public override byte Decrypt(Xp3Entry entry, long offset, byte value)
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{
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var buf = new byte[1] { value };
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this.Decrypt(entry, offset, buf, 0, 1);
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return buf[0];
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}
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public override void Decrypt(Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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if (this.mHeaderKey != null)
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{
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HxHeaderDecryptor headerDecryptor = new HxHeaderDecryptor(entry.Hash, this.mHeaderKey, this.mHeaderSplitPosition);
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headerDecryptor.Decrypt(buffer, offset, pos, count);
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}
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ulong key1, key2;
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{
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Tuple<uint, uint> ret1 = ExecuteXCode(entry.Hash);
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Tuple<uint, uint> ret2 = ExecuteXCode(entry.Hash ^ (entry.Hash >> 16));
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key1 = ((ulong)ret1.Item2 << 32) | ret1.Item1;
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key2 = ((ulong)ret2.Item2 << 32) | ret2.Item1;
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}
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long splitPosition = m_offset + (entry.Hash & m_mask);
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HxFileDecryptor fileDecryptor1 = new HxFileDecryptor(key1, this.mFileCryptFlag);
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HxFileDecryptor fileDecryptor2 = new HxFileDecryptor(key2, this.mFileCryptFlag);
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if (splitPosition > offset)
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{
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if (splitPosition < offset + count)
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{
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long blockLen1 = splitPosition - offset;
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long blockLen2 = offset + count - splitPosition;
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fileDecryptor1.Decrypt(buffer, offset, pos, (int)blockLen1);
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fileDecryptor2.Decrypt(buffer, offset + blockLen1, (int)(pos + blockLen1), (int)blockLen2);
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}
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else
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{
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fileDecryptor1.Decrypt(buffer, offset, pos, count);
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}
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}
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else
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{
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fileDecryptor2.Decrypt(buffer, offset, pos, count);
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}
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}
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public override void Encrypt(Xp3Entry entry, long offset, byte[] values, int pos, int count)
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{
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throw new NotImplementedException();
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}
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internal override CxProgram NewProgram(uint seed)
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{
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return new HxProgramLite(seed, this.ControlBlock, this.mRandomType);
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}
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}
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internal class HxFileDecryptor
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{
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private long mSplitPosition1;
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private long mSplitPosition2;
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private uint mGlobalKey;
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private byte mKey1;
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private byte mKey2;
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public HxFileDecryptor(ulong key, bool fileKeyFlag)
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{
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byte[] keyPtr = BitConverter.GetBytes(key);
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this.mGlobalKey = keyPtr[0];
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this.mKey1 = keyPtr[1];
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this.mKey2 = keyPtr[2];
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this.mSplitPosition1 = BitConverter.ToUInt16(keyPtr, 6);
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this.mSplitPosition2 = BitConverter.ToUInt16(keyPtr, 4);
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if (this.mSplitPosition1 == this.mSplitPosition2)
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{
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this.mSplitPosition2 += 1;
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}
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if (this.mGlobalKey == 0)
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{
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this.mGlobalKey = 1;
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}
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this.mGlobalKey *= 0x01010101;
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if (fileKeyFlag)
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{
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this.mKey1 = 0;
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this.mKey2 = 0;
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}
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}
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public unsafe void Decrypt(byte[] data, long offset, int position, int count)
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{
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int dataLen = count;
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if (dataLen == 0)
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{
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return;
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}
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//全局解密
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{
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byte[] key = BitConverter.GetBytes(this.mGlobalKey);
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int keyIndex = (int)(offset & 3);
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for (int i = 0; i < dataLen; ++i)
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{
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data[i + position] ^= key[keyIndex];
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++keyIndex;
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keyIndex &= 3;
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}
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}
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//第一个解密点
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if (this.mSplitPosition1 >= offset && this.mSplitPosition1 < offset + dataLen)
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{
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data[(int)(this.mSplitPosition1 - offset) + position] ^= this.mKey1;
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}
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//第二个解密点
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if (this.mSplitPosition2 >= offset && this.mSplitPosition2 < offset + dataLen)
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{
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data[(int)(this.mSplitPosition2 - offset) + position] ^= this.mKey2;
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}
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}
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}
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internal class HxHeaderDecryptor
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{
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private byte[] mKey = null; // 解密Key
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private long mSplitPosition = 0; // 分界点
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public HxHeaderDecryptor(uint hash, byte[] key, long splitPos)
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{
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if (key != null && key.Length >= 8)
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{
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this.mSplitPosition = splitPos;
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uint[] keyPtr = new uint[2] { BitConverter.ToUInt32(key, 0), BitConverter.ToUInt32(key, 4) };
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uint s0 = hash ^ keyPtr[1];
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uint s1 = hash ^ (hash << 13);
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uint s2 = s1 ^ (s1 >> 17);
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uint s3 = s2 ^ (s2 << 5) ^ keyPtr[0];
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this.mKey = BitConverter.GetBytes(((ulong)s3 << 32) | s0);
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}
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}
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public void Decrypt(byte[] data, long offset, int position, int count)
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{
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if (this.mKey is null)
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{
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return;
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}
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int keyLen = this.mKey.Length;
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int dataLen = count;
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//起始解密位置
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long startPos = offset;
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if (startPos <= this.mSplitPosition)
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{
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startPos = this.mSplitPosition;
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}
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//结束解密位置
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long endPos = offset + dataLen;
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if (endPos >= this.mSplitPosition + keyLen)
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{
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endPos = this.mSplitPosition + keyLen;
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}
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if (startPos >= endPos)
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{
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return;
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}
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//解密长度与解密起始索引
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long decryptLen = endPos - startPos;
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long keyStartIndex = startPos - this.mSplitPosition;
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long dataStartIndex = startPos - offset + position;
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//解密
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for (int i = 0; i < decryptLen; ++i)
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{
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data[(int)(dataStartIndex + i)] ^= this.mKey[keyStartIndex + i];
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}
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}
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}
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internal class HxProgramLite : CxProgram
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{
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private readonly int mRandomType; //随机数方法类型
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private readonly uint[] mRandomBlock; //随机子表
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private int mBlockPosition; //表当前位置
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public HxProgramLite(uint seed, uint[] control_block, int random_method) : base(seed, control_block)
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{
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this.mRandomType = random_method;
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//生成子表
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{
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this.mBlockPosition = 0x270;
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uint[] block = new uint[0x270];
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block[0] = seed;
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for (int i = 1; i < block.Length; ++i)
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{
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block[i] = (block[i - 1] ^ (block[i - 1] >> 0x1E)) * 0x6C078965 + (uint)i;
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}
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this.mRandomBlock = block;
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}
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}
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public override uint GetRandom()
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{
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if (this.mRandomType == 0)
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{
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return base.GetRandom();
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}
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else
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{
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return this.GetRandomNew();
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}
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}
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private uint GetRandomNew()
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{
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if (this.mBlockPosition == this.mRandomBlock.Length)
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{
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this.TransformBlock();
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}
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uint s0 = this.mRandomBlock[this.mBlockPosition];
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uint s1 = (s0 >> 11) ^ s0;
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uint s2 = ((s1 & 0xFF3A58AD) << 7) ^ s1;
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uint s3 = ((s2 & 0xFFFFDF8C) << 15) ^ s2;
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uint s4 = (s3 >> 18) ^ s3;
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++this.mBlockPosition;
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return s4;
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}
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private void TransformBlock()
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{
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this.mBlockPosition = 0;
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uint[] block = this.mRandomBlock;
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//0-0xE2
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for (int i = 0; i < 0xE3; ++i)
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{
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uint s0 = (block[i + 1] & 1) != 0 ? 0x9908B0DF : 0;
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uint s1 = (((block[i] ^ block[i + 1]) & 0x7FFFFFFE) ^ block[i]) >> 1;
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uint s2 = s0 ^ s1 ^ block[i + 0x18D];
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block[i] = s2;
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}
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//0xE3-0x26E
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for (int i = 0; i < 0x18C; ++i)
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{
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uint s0 = (block[i + 1 + 0xE3] & 1) != 0 ? 0x9908B0DF : 0;
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uint s1 = (((block[i + 0xE3] ^ block[i + 1 + 0xE3]) & 0x7FFFFFFE) ^ block[i + 0xE3]) >> 1;
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uint s2 = s0 ^ s1 ^ block[i];
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block[i + 0xE3] = s2;
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}
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//0x26F
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{
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uint s0 = (block[0] & 1) != 0 ? 0x9908B0DF : 0;
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uint s1 = (((block[0x26F] ^ block[0]) & 0x7FFFFFFE) ^ block[0x26F]) >> 1;
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uint s2 = s0 ^ s1 ^ block[0x18C];
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block[0x26F] = s2;
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}
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}
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}
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}
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