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Update HuffmanDecoder.cs
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@ -343,9 +343,10 @@ namespace GameRes.Formats.DxLib
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if (0 == m_bit_count)
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if (0 == m_bit_count)
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{
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{
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m_bits = m_input[m_src];
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m_bits = m_input[m_src];
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m_src += 1;
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m_src++;
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m_bit_count = 8;
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m_bit_count = 8;
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}
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}
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//bits are read backwards.
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bits |= ((ulong)((m_bits >> (7 - m_readBits)) & 1)) <<(count-1-i);
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bits |= ((ulong)((m_bits >> (7 - m_readBits)) & 1)) <<(count-1-i);
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--m_bit_count;
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--m_bit_count;
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m_readBits++;
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m_readBits++;
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