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(ArPkStream.Read): optimized with BinarySearch.
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13da37b2d9
commit
482e679e58
@ -94,19 +94,26 @@ namespace GameRes.Formats.PalmTree
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this.Position = pos;
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}
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count = BaseStream.Read (buffer, offset, count);
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if (0 == count)
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return count;
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long buf_pos = pos;
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long buf_end = buf_pos + count;
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foreach (long ar_pos in m_ar_blocks)
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int index = m_ar_blocks.BinarySearch (buf_pos-1);
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if (index < 0)
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index = ~index;
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for (; index < m_ar_blocks.Count; ++index)
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{
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var ar_pos = m_ar_blocks[index];
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if (buf_end <= ar_pos)
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break;
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if (buf_pos >= ar_pos+2)
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continue;
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int signature_pos = (int)(ar_pos - pos);
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if (signature_pos >= 0)
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buffer[offset+signature_pos ] = (byte)'P';
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if (signature_pos + 1 >= 0)
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buffer[offset+signature_pos+1] = (byte)'K';
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buffer[offset+signature_pos] = (byte)'P';
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++signature_pos;
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if (signature_pos >= 0 && signature_pos < count)
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buffer[offset+signature_pos] = (byte)'K';
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buf_pos = ar_pos + 2;
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}
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return count;
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