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use common LzssReader class for decompression.
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@ -72,7 +72,8 @@ namespace GameRes.Formats.BlackRainbow
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throw new ArgumentException ("BmdFormat.Read should be supplied with BmdMetaData", "info");
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stream.Position = 0x14;
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using (var reader = new Reader (stream, meta))
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int image_size = (int)(meta.Width*meta.Height*4);
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using (var reader = new LzssReader (stream, (int)meta.PackedSize, image_size))
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{
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PixelFormat format = meta.Flag != 0 ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
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reader.Unpack();
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@ -99,89 +100,6 @@ namespace GameRes.Formats.BlackRainbow
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}
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}
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internal class Reader : IDisposable
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{
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BinaryReader m_input;
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byte[] m_output;
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uint m_size;
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public byte[] Data { get { return m_output; } }
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public Reader (Stream file, BmdMetaData info)
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{
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m_input = new BinaryReader (file, Encoding.ASCII, true);
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m_output = new byte[info.Width*info.Height*4];
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m_size = info.PackedSize;
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}
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public void Unpack ()
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{
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int dst = 0;
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int remaining = (int)m_size;
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byte[] frame = new byte[0x1000];
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int frame_pos = 0x1000-18;
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while (remaining > 0)
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{
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int ctl = m_input.ReadByte();
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--remaining;
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for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
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{
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if (dst >= m_output.Length)
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return;
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if (0 != (ctl & bit))
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{
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byte b = m_input.ReadByte();
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--remaining;
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frame[frame_pos++] = b;
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frame_pos &= 0xfff;
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m_output[dst++] = b;
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}
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else
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{
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if (remaining < 2)
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return;
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int lo = m_input.ReadByte();
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int hi = m_input.ReadByte();
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remaining -= 2;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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if (dst >= m_output.Length)
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break;
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byte v = frame[offset++];
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offset &= 0xfff;
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frame[frame_pos++] = v;
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frame_pos &= 0xfff;
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m_output[dst++] = v;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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}
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internal class Writer : IDisposable
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{
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const int MinChunkSize = 3;
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