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implemented SZS archives and TIG images.
This commit is contained in:
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commit
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@ -120,8 +120,10 @@
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<Compile Include="RealLive\ImagePDT.cs" />
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<Compile Include="Silky\ImageZIT.cs" />
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<Compile Include="SimpleEncryption.cs" />
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<Compile Include="Slg\ArcSZS.cs" />
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<Compile Include="Slg\AudioVOI.cs" />
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<Compile Include="Slg\ImageALB.cs" />
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<Compile Include="Slg\ImageTIG.cs" />
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<Compile Include="Softpal\ArcPAC.cs" />
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<Compile Include="Softpal\AudioBGM.cs" />
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<Compile Include="Softpal\ImagePGD.cs" />
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76
ArcFormats/Slg/ArcSZS.cs
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76
ArcFormats/Slg/ArcSZS.cs
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//! \file ArcSZS.cs
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//! \date Sat Jun 04 17:31:59 2016
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//! \brief SLG system resource archive.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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namespace GameRes.Formats.Slg
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{
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[Export(typeof(ArchiveFormat))]
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public class SzsOpener : ArchiveFormat
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{
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public override string Tag { get { return "SZS"; } }
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public override string Description { get { return "SLG system resource archive"; } }
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public override uint Signature { get { return 0x31535A53; } } // 'SZS1'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int version = file.View.ReadByte (4) - '0';
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if (version < 0 || !file.View.AsciiEqual (5, "0__"))
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return null;
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int count = file.View.ReadInt16 (0xC);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 0x10;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x100);
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if (string.IsNullOrWhiteSpace (name))
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return null;
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index_offset += 0x100;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = file.View.ReadInt64 (index_offset);
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entry.Size = file.View.ReadUInt32 (index_offset+8);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x10;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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return new CryptoStream (input, new XorTransform (0x90), CryptoStreamMode.Read);
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}
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}
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}
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98
ArcFormats/Slg/ImageTIG.cs
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98
ArcFormats/Slg/ImageTIG.cs
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@ -0,0 +1,98 @@
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//! \file ImageTIG.cs
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//! \date Sat Jun 04 18:00:15 2016
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//! \brief SLG system encrypted PNG images.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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namespace GameRes.Formats.Slg
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{
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[Export(typeof(ImageFormat))]
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public class TigFormat : PngFormat
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{
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public override string Tag { get { return "TIG"; } }
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public override string Description { get { return "SLG system encrypted PNG image"; } }
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public override uint Signature { get { return 0x7CF3C28B; } }
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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using (var proxy = new ProxyStream (stream, true))
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using (var input = new CryptoStream (proxy, new TigTransform(), CryptoStreamMode.Read))
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return base.ReadMetaData (input);
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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using (var proxy = new ProxyStream (stream, true))
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using (var input = new CryptoStream (proxy, new TigTransform(), CryptoStreamMode.Read))
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return base.Read (input, info);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("TigFormat.Write not implemented");
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}
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}
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internal sealed class TigTransform : ICryptoTransform
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{
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const int BlockSize = 256;
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uint m_key;
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public bool CanReuseTransform { get { return true; } }
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public bool CanTransformMultipleBlocks { get { return true; } }
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public int InputBlockSize { get { return BlockSize; } }
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public int OutputBlockSize { get { return BlockSize; } }
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public TigTransform ()
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{
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m_key = 0x7F7F7F7F;
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}
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public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount,
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byte[] outputBuffer, int outputOffset)
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{
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for (int i = 0; i < inputCount; ++i)
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{
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m_key *= 0x343FD;
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m_key += 0x269EC3;
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outputBuffer[outputOffset+i] = (byte)(inputBuffer[inputOffset+i] - (m_key >> 16));
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}
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return inputCount;
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}
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public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount)
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{
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byte[] outputBuffer = new byte[inputCount];
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TransformBlock (inputBuffer, inputOffset, inputCount, outputBuffer, 0);
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return outputBuffer;
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}
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public void Dispose ()
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{
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System.GC.SuppressFinalize (this);
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}
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}
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}
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@ -364,6 +364,7 @@ Lovers Collection<br/>
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Nachtmusik<br/>
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Nachtmusik Another<br/>
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Oto☆Puri<br/>
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Rakuen no Rukia ~Blood Moon Rising~<br/>
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Samayou Mitama ni Yasuragi no Toki wo<br/>
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Time Trouble ~Marie ni Kubikkake~<br/>
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</td></tr>
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@ -579,6 +580,7 @@ Before Dawn Daybreak ~Shinen no Utahime~<br/>
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Gun-Katana<br/>
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Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/>
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Kurogane no Tsubasa ~The Alchemist's Story~<br/>
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Mushitsukai<br/>
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Yami no Koe series<br/>
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</td></tr>
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<tr><td>*.dwq</td><td><tt>BMP</tt><br/><tt>JPEG</tt><br/><tt>PNG</tt><br/><tt>JPEG+MASK</tt><br/><tt>PACKBMP+MASK</tt><br/></td><td>No</td></tr>
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@ -638,6 +640,7 @@ Cross Quartz<br/>
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Hyakki Yakou<br/>
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Saikyou Goshujin-sama! -Mighty My Master-<br/>
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Saiminjutsu Re<br/>
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Wizard Links<br/>
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</td></tr>
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<tr><td>*.med</td><td><tt>MD</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.tcd</td><td><tt>TCD3</tt></td><td>No</td><td rowspan="2">TopCat</td><td rowspan="2">
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@ -809,9 +812,12 @@ Tokyo Necro<br/>
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Thanatos no Koi ~In Ane Otouto Soukan~<br/>
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</td></tr>
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<tr class="odd"><td>*.gps</td><td><tt>GPS</tt></td><td>No</td></tr>
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<tr><td>*.alb</td><td><tt>ALB1.21</tt></td><td>No</td><td rowspan="2">SLG system</td><td rowspan="2">
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<tr><td>*.szs</td><td><tt>SZS100__</tt></td><td>No</td><td rowspan="4">SLG system</td><td rowspan="4">
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Sengoku Hime<br/>
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Shihen 69 ~Shinen no Messiah~<br/>
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</td></tr>
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<tr><td>*.tig</td><td><tt>\x7C\xF3\xC2\x8B</tt></td><td>No</td></tr>
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<tr><td>*.alb</td><td><tt>ALB1.21</tt></td><td>No</td></tr>
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<tr><td>*.voi</td><td>-</td><td>No</td></tr>
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<tr class="odd"><td>*.wag</td><td><tt>IAF_</tt></td><td>No</td><td rowspan="3">Hexenhaus</td><td rowspan="3">
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Angenehm Platz -Kleiner Garten Sie Erstellen-<br/>
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