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(GameRes): use ResourceInstance instead of Lazy.
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196f0ea318
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@ -197,8 +197,8 @@ namespace GameRes
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return null;
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}
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public static AudioFormat Wav { get { return s_WavFormat.Value; } }
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public static AudioFormat Wav => s_WavFormat.Value;
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static readonly Lazy<AudioFormat> s_WavFormat = new Lazy<AudioFormat> (() => FormatCatalog.Instance.AudioFormats.FirstOrDefault (x => x.Tag == "WAV"));
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static readonly ResourceInstance<AudioFormat> s_WavFormat = new ResourceInstance<AudioFormat> ("WAV");
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}
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}
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@ -189,15 +189,15 @@ namespace GameRes
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return FormatCatalog.Instance.ImageFormats.FirstOrDefault (x => x.Tag == tag);
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}
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static readonly Lazy<ImageFormat> s_JpegFormat = new Lazy<ImageFormat> (() => FindByTag ("JPEG"));
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static readonly Lazy<ImageFormat> s_PngFormat = new Lazy<ImageFormat> (() => FindByTag ("PNG"));
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static readonly Lazy<ImageFormat> s_BmpFormat = new Lazy<ImageFormat> (() => FindByTag ("BMP"));
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static readonly Lazy<ImageFormat> s_TgaFormat = new Lazy<ImageFormat> (() => FindByTag ("TGA"));
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static readonly ResourceInstance<ImageFormat> s_JpegFormat = new ResourceInstance<ImageFormat> ("JPEG");
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static readonly ResourceInstance<ImageFormat> s_PngFormat = new ResourceInstance<ImageFormat> ("PNG");
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static readonly ResourceInstance<ImageFormat> s_BmpFormat = new ResourceInstance<ImageFormat> ("BMP");
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static readonly ResourceInstance<ImageFormat> s_TgaFormat = new ResourceInstance<ImageFormat> ("TGA");
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public static ImageFormat Jpeg { get { return s_JpegFormat.Value; } }
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public static ImageFormat Png { get { return s_PngFormat.Value; } }
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public static ImageFormat Bmp { get { return s_BmpFormat.Value; } }
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public static ImageFormat Tga { get { return s_TgaFormat.Value; } }
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public static ImageFormat Jpeg => s_JpegFormat.Value;
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public static ImageFormat Png => s_PngFormat.Value;
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public static ImageFormat Bmp => s_BmpFormat.Value;
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public static ImageFormat Tga => s_TgaFormat.Value;
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/// <summary>
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/// Desereialize color map from <paramref name="input"/> stream, consisting of specified number of
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