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implemented ANI frame archives.
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@ -233,6 +233,7 @@
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<Compile Include="Mebius\ImageMCG.cs" />
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<Compile Include="Mnp\ArcMMA.cs" />
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<Compile Include="MultiFileArchive.cs" />
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<Compile Include="Musica\ArcANI.cs" />
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<Compile Include="NitroPlus\ArcLAY.cs" />
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<Compile Include="NitroPlus\ArcMPK.cs" />
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<Compile Include="NitroPlus\ArcNPP.cs" />
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124
ArcFormats/Musica/ArcANI.cs
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124
ArcFormats/Musica/ArcANI.cs
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//! \file ArcANI.cs
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//! \date 2019 Jan 28
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//! \brief Musica animation resource.
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//
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// Copyright (C) 2019 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.Musica
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{
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[Export(typeof(ArchiveFormat))]
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public class AniOpener : ArchiveFormat
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{
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public override string Tag { get { return "ANI/PAZ"; } }
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public override string Description { get { return "Musica engine animation resource"; } }
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public override uint Signature { get { return 0x040100; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public AniOpener ()
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{
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Signatures = new uint[] { 0x040100, 0x020100, 0 };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.View.ReadUInt16 (0) != 0x100)
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return null;
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int count = file.View.ReadInt16 (2);
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if (!IsSaneCount (count))
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return null;
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if (file.View.ReadUInt32 (4) != 0)
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return null;
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using (var input = file.CreateStream())
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{
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input.Position = 8;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = input.ReadCString();
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = new Entry {
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Name = name,
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Type = "image",
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Offset = input.Position,
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};
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uint width = input.ReadUInt16();
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uint height = input.ReadUInt16();
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ushort bpp = input.ReadUInt16();
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entry.Size = width * height * bpp / 8 + 10;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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input.Position = entry.Offset + entry.Size;
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}
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return new ArcFile (file, this, dir);
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}
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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var info = new ImageMetaData();
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info.Width = input.ReadUInt16();
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info.Height = input.ReadUInt16();
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info.BPP = input.ReadUInt16();
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info.OffsetX = input.ReadInt16();
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info.OffsetY = input.ReadInt16();
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return new RawImageDecoder (input, info);
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}
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}
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internal class RawImageDecoder : BinaryImageDecoder
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{
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public RawImageDecoder (IBinaryStream input, ImageMetaData info) : base (input, info)
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{
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}
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protected override ImageData GetImageData ()
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{
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var format = GetFormatFromBpp (Info.BPP);
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m_input.Position = 10;
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int stride = Info.iWidth * Info.BPP / 8;
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var pixels = m_input.ReadBytes (stride * Info.iHeight);
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return ImageData.Create (Info, format, null, pixels, stride);
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}
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static PixelFormat GetFormatFromBpp (int bpp)
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{
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switch (bpp)
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{
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case 32: return PixelFormats.Bgra32;
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case 24: return PixelFormats.Bgr24;
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case 16: return PixelFormats.Bgr565;
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case 8: return PixelFormats.Gray8;
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default: throw new InvalidFormatException();
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}
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}
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}
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}
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