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(ArcOpener.OpenEntry): use XoredStream instead of manual loop.
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@ -2,7 +2,7 @@
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//! \date Tue Apr 21 02:24:20 2015
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//! \brief AST script engine resource archives.
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//
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// Copyright (C) 2015-2016 by morkt
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// Copyright (C) 2015-2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -113,23 +113,17 @@ namespace GameRes.Formats.AST
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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var pent = entry as PackedEntry;
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if (null == pent || !(arc is AstArchive))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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return input;
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if (!pent.IsPacked)
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{
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arc.File.View.Reserve (entry.Offset, entry.Size);
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var sig = arc.File.View.ReadUInt32 (entry.Offset);
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if (0xB8B1AF76 == sig) // PNG signature ^ FF
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{
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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for (int i = 0; i < data.Length; ++i)
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data[i] ^= 0xff;
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return new BinMemoryStream (data, entry.Name);
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}
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return arc.File.CreateStream (entry.Offset, entry.Size);
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if (0xB8B1AF76 == input.Signature) // PNG signature ^ FF
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return new XoredStream (input, 0xFF);
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return input;
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}
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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using (input)
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{
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var data = UnpackLzss (input, pent.Size, pent.UnpackedSize);
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return new BinMemoryStream (data, entry.Name);
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