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https://github.com/crskycode/GARbro.git
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added FileSystem infrastructure.
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parent
7f8b091d05
commit
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@ -143,6 +143,16 @@ namespace GameRes
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return m_interface.OpenEntry (this, entry);
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}
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/// <summary>
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/// Open specified <paramref name="entry"/> as memory-mapped view.
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/// </summary>
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public ArcView OpenView (Entry entry)
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{
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var stream = OpenEntry (entry);
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uint size = stream.CanSeek ? (uint)stream.Length : entry.Size;
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return new ArcView (stream, entry.Name, size);
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}
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/// <summary>
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/// Open specified <paramref name="entry"/> as a seekable Stream.
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/// </summary>
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@ -168,6 +178,14 @@ namespace GameRes
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return ArchiveFormat.CreateFile (entry.Name);
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}
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public IFileSystem CreateFileSystem ()
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{
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if (m_interface.IsHierarchic)
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return new ArchiveFileSystem (this);
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else
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return new FlatArchiveFileSystem (this);
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}
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#region IDisposable Members
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bool disposed = false;
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303
GameRes/FileSystem.cs
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303
GameRes/FileSystem.cs
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@ -0,0 +1,303 @@
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//! \file FileSystem.cs
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//! \date Fri Jun 05 15:32:27 2015
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//! \brief Gameres file system abstraction.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace GameRes
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{
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public interface IFileSystem : IDisposable
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{
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/// <summary>
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/// Open file for reading.
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/// </summary>
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Stream OpenStream (Entry entry);
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ArcView OpenView (Entry entry);
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/// <summary>
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/// Enumerates subdirectories and files in current directory.
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/// </summary>
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IEnumerable<Entry> GetFiles ();
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/// <summary>
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/// Recursively enumerates files in the current directory and its subdirectories.
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/// Subdirectory entries are omitted.
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/// </summary>
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IEnumerable<Entry> GetFilesRecursive ();
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string CurrentDirectory { get; set; }
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}
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public class SubDirEntry : Entry
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{
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public override string Type { get { return "directory"; } }
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public SubDirEntry (string name)
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{
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Name = name;
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Size = 0;
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}
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}
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public class PhysicalFileSystem : IFileSystem
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{
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public string CurrentDirectory
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{
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get { return Directory.GetCurrentDirectory(); }
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set { Directory.SetCurrentDirectory (value); }
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}
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public IEnumerable<Entry> GetFiles ()
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{
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var info = new DirectoryInfo (CurrentDirectory);
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foreach (var subdir in info.EnumerateDirectories())
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{
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if (0 != (subdir.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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continue;
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yield return new SubDirEntry (subdir.FullName);
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}
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foreach (var file in info.EnumerateFiles())
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{
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if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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continue;
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yield return EntryFromFileInfo (file);
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}
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}
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public IEnumerable<Entry> GetFilesRecursive ()
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{
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var info = new DirectoryInfo (CurrentDirectory);
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foreach (var file in info.EnumerateFiles ("*", SearchOption.AllDirectories))
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{
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if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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continue;
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yield return EntryFromFileInfo (file);
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}
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}
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private Entry EntryFromFileInfo (FileInfo file)
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{
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var entry = FormatCatalog.Instance.CreateEntry (file.FullName);
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entry.Size = (uint)Math.Min (file.Length, uint.MaxValue);
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return entry;
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}
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public Stream OpenStream (Entry entry)
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{
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return File.OpenRead (entry.Name);
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}
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public ArcView OpenView (Entry entry)
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{
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return new ArcView (entry.Name);
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}
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public void Dispose ()
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{
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GC.SuppressFinalize (this);
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}
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}
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public class FlatArchiveFileSystem : IFileSystem
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{
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protected ArcFile m_arc;
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public virtual string CurrentDirectory
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{
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get { return ""; }
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set
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{
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if (string.IsNullOrEmpty (value))
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return;
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if (".." == value || "." == value)
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return;
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if ("\\" == value || "/" == value)
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return;
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throw new DirectoryNotFoundException();
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}
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}
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public FlatArchiveFileSystem (ArcFile arc)
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{
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m_arc = arc;
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}
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public Stream OpenStream (Entry entry)
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{
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return m_arc.OpenEntry (entry);
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}
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public ArcView OpenView (Entry entry)
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{
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return m_arc.OpenView (entry);
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}
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public virtual IEnumerable<Entry> GetFiles ()
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{
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return m_arc.Dir;
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}
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public virtual IEnumerable<Entry> GetFilesRecursive ()
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{
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return m_arc.Dir;
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}
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#region IDisposable Members
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bool _arc_disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!_arc_disposed)
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{
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if (disposing)
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{
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m_arc.Dispose();
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}
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_arc_disposed = true;
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}
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}
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#endregion
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}
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public class ArchiveFileSystem : FlatArchiveFileSystem
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{
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private string m_cwd;
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private string PathDelimiter { get; set; }
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private static readonly char[] m_path_delimiters = { '/', '\\' };
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public ArchiveFileSystem (ArcFile arc) : base (arc)
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{
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m_cwd = "";
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PathDelimiter = "/";
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}
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public override string CurrentDirectory
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{
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get { return m_cwd; }
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set { ChDir (value); }
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}
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static readonly Regex path_re = new Regex (@"\G[/\\]?([^/\\]+)([/\\])");
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public override IEnumerable<Entry> GetFiles ()
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{
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var root_dir = "";
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IEnumerable<Entry> dir = m_arc.Dir;
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if (!string.IsNullOrEmpty (m_cwd))
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{
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root_dir = m_cwd+PathDelimiter;
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dir = from entry in dir
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where entry.Name.StartsWith (root_dir)
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select entry;
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if (!dir.Any())
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{
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throw new DirectoryNotFoundException();
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}
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}
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var subdirs = new HashSet<string>();
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foreach (var entry in dir)
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{
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var match = path_re.Match (entry.Name, root_dir.Length);
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if (match.Success)
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{
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string name = match.Groups[1].Value;
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if (subdirs.Add (name))
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{
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PathDelimiter = match.Groups[2].Value;
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yield return new SubDirEntry (root_dir+name);
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}
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}
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else
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{
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yield return entry;
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}
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}
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}
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public override IEnumerable<Entry> GetFilesRecursive ()
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{
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if (0 == m_cwd.Length)
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return m_arc.Dir;
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else
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return from file in m_arc.Dir
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where file.Name.StartsWith (m_cwd + PathDelimiter)
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select file;
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}
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private void ChDir (string path)
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{
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if (string.IsNullOrEmpty (path))
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return;
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List<string> cur_dir;
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if (-1 != Array.IndexOf (m_path_delimiters, path[0]))
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{
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path = path.TrimStart (m_path_delimiters);
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cur_dir = new List<string>();
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}
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else
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{
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cur_dir = m_cwd.Split (m_path_delimiters).ToList();
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}
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var path_list = path.Split (m_path_delimiters);
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foreach (var dir in path_list)
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{
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if ("." == dir)
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{
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continue;
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}
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else if (".." == dir)
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{
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if (0 == cur_dir.Count)
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continue;
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cur_dir.RemoveAt (cur_dir.Count-1);
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}
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else
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{
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cur_dir.Add (dir);
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}
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}
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string new_path = string.Join (PathDelimiter, cur_dir);
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if (0 != new_path.Length)
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{
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var entry = m_arc.Dir.FirstOrDefault (e => e.Name.StartsWith (new_path + PathDelimiter));
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if (null == entry)
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throw new DirectoryNotFoundException();
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}
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m_cwd = new_path;
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}
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}
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}
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@ -57,6 +57,7 @@
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<Compile Include="ArcView.cs" />
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<Compile Include="Audio.cs" />
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<Compile Include="AudioWAV.cs" />
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<Compile Include="FileSystem.cs" />
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<Compile Include="GameRes.cs" />
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<Compile Include="Image.cs" />
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<Compile Include="ImageBMP.cs" />
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.5.6")]
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[assembly: AssemblyFileVersion ("1.0.5.6")]
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[assembly: AssemblyVersion ("1.1.0.7")]
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[assembly: AssemblyFileVersion ("1.1.0.7")]
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