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limit alpha channel values to 0xff
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@ -83,6 +83,8 @@ namespace GameRes.Formats.PS2
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input.ReadInt32();
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uint w = input.ReadUInt16();
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uint h = input.ReadUInt16();
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if (0 == w || 0 == h)
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return null;
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var meta = new BipMetaData { Width = w, Height = h, BPP = 32 };
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for (int i = 0; i < tile_count; ++i)
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{
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@ -100,8 +102,6 @@ namespace GameRes.Formats.PS2
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tile.Offset = input.ReadUInt32() + data_offset;
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meta.Tiles.Add (tile);
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}
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if (0 == meta.Width || 0 == meta.Height || 0 == meta.Tiles.Count)
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return null;
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return meta;
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}
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}
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@ -146,6 +146,7 @@ namespace GameRes.Formats.PS2
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pixels[p] = pixels[p+2];
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pixels[p+2] = r;
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int a = 0 == alpha ? 0xff : pixels[p+3] * 0xff / 0x80;
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if (a > 0xff) a = 0xff;
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pixels[p+3] = (byte)a;
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}
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var rect = new Int32Rect (tile.Left+x, tile.Top+y, converted.PixelWidth, converted.PixelHeight);
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