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BMD image format implementation.
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commit
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@ -122,6 +122,7 @@
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<DependentUpon>CreateYPFWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="ImageBIP.cs" />
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<Compile Include="ImageBMD.cs" />
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<Compile Include="ImageBMZ.cs" />
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<Compile Include="ImageDRG.cs" />
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<Compile Include="ImageEDT.cs" />
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360
ArcFormats/ImageBMD.cs
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360
ArcFormats/ImageBMD.cs
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//! \file ImageBMD.cs
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//! \date Wed Mar 25 09:35:06 2015
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//! \brief Black Rainbow BMD image format implementation.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.BlackRainbow
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{
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internal class BmdMetaData : ImageMetaData
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{
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public uint PackedSize;
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public int Flag;
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}
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[Export(typeof(ImageFormat))]
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public class BmdFormat : ImageFormat
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{
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public override string Tag { get { return "BMD"; } }
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public override string Description { get { return "Black Rainbow bitmap format"; } }
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public override uint Signature { get { return 0x444d425fu; } } // '_BMD'
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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var header = new byte[0x14];
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if (header.Length != stream.Read (header, 0, header.Length))
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return null;
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return new BmdMetaData
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{
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Width = LittleEndian.ToUInt32 (header, 8),
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Height = LittleEndian.ToUInt16 (header, 12),
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BPP = 32,
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PackedSize = LittleEndian.ToUInt32 (header, 4),
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Flag = LittleEndian.ToInt32 (header, 0x10),
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};
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = info as BmdMetaData;
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if (null == meta)
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throw new ArgumentException ("BmdFormat.Read should be supplied with BmdMetaData", "info");
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stream.Position = 0x14;
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using (var reader = new Reader (stream, meta))
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{
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PixelFormat format = meta.Flag != 0 ? PixelFormats.Bgra32 : PixelFormats.Bgr32;
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reader.Unpack();
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byte[] pixels = reader.Data;
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var bitmap = BitmapSource.Create ((int)meta.Width, (int)meta.Height, 96, 96,
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format, null, pixels, (int)meta.Width*4);
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bitmap.Freeze();
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return new ImageData (bitmap, meta);
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}
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}
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public override void Write (Stream file, ImageData image)
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{
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using (var output = new BinaryWriter (file, Encoding.ASCII, true))
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using (var writer = new Writer (image.Bitmap))
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{
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writer.Pack();
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output.Write (Signature);
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output.Write (writer.Size);
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output.Write (image.Width);
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output.Write (image.Height);
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output.Write (writer.HasAlpha ? 1 : 0);
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output.Write (writer.Data, 0, (int)writer.Size);
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}
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}
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internal class Reader : IDisposable
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{
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BinaryReader m_input;
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byte[] m_output;
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uint m_size;
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public byte[] Data { get { return m_output; } }
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public Reader (Stream file, BmdMetaData info)
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{
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m_input = new BinaryReader (file, Encoding.ASCII, true);
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m_output = new byte[info.Width*info.Height*4];
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m_size = info.PackedSize;
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}
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public void Unpack ()
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{
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int dst = 0;
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int remaining = (int)m_size;
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byte[] frame = new byte[0x1000];
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int frame_pos = 0x1000-18;
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while (remaining > 0)
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{
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int ctl = m_input.ReadByte();
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--remaining;
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for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
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{
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if (dst >= m_output.Length)
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return;
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if (0 != (ctl & bit))
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{
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byte b = m_input.ReadByte();
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--remaining;
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frame[frame_pos++] = b;
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frame_pos &= 0xfff;
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m_output[dst++] = b;
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}
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else
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{
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if (remaining < 2)
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return;
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int lo = m_input.ReadByte();
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int hi = m_input.ReadByte();
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remaining -= 2;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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if (dst >= m_output.Length)
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break;
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byte v = frame[offset++];
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offset &= 0xfff;
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frame[frame_pos++] = v;
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frame_pos &= 0xfff;
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m_output[dst++] = v;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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}
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internal class Writer : IDisposable
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{
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const int MinChunkSize = 3;
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const int MaxChunkSize = MinChunkSize+0xf;
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const int FrameSize = 0x1000;
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byte[] m_input;
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MemoryStream m_output;
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bool m_has_alpha = false;
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byte[] m_frame = new byte[FrameSize];
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public byte[] Data { get { return m_output.GetBuffer(); } }
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public uint Size { get { return (uint)m_output.Length; } }
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public bool HasAlpha { get { return m_has_alpha; } }
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public Writer (BitmapSource bitmap)
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{
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if (bitmap.Format != PixelFormats.Bgra32)
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bitmap = new FormatConvertedBitmap (bitmap, PixelFormats.Bgra32, null, 0);
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m_input = new byte[bitmap.PixelWidth*bitmap.PixelHeight*4];
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bitmap.CopyPixels (m_input, bitmap.PixelWidth*4, 0);
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for (int i = 3; i < m_input.Length; i += 4)
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{
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if (0xff != m_input[i])
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{
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m_has_alpha = true;
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break;
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}
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}
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if (!m_has_alpha)
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for (int i = 3; i < m_input.Length; i += 4)
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m_input[i] = 0;
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m_output = new MemoryStream();
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}
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public void Pack ()
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{
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int frame_pos = 0x1000 - 18;
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int src = 0;
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while (src < m_input.Length)
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{
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int chunk_size;
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int offset = FindChunk (src, out chunk_size);
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if (-1 == offset)
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{
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PutByte (m_input[src]);
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chunk_size = 1;
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}
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else
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PutChunk (offset, chunk_size);
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for (int i = 0; i < chunk_size; ++i)
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{
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m_frame[frame_pos++] = m_input[src++];
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frame_pos &= 0xfff;
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}
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}
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Flush();
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}
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struct Chunk
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{
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public short Offset;
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public byte Data;
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public Chunk (byte b)
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{
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Offset = -1;
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Data = b;
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}
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public Chunk (int offset, int count)
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{
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Debug.Assert (offset < 0x1000 && count >= MinChunkSize && count <= MaxChunkSize);
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Offset = (short)offset;
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Data = (byte)((count - MinChunkSize) & 0x0f);
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}
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}
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List<Chunk> m_queue = new List<Chunk> (8);
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void PutByte (byte b)
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{
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m_queue.Add (new Chunk (b));
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if (8 == m_queue.Count)
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Flush();
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}
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void PutChunk (int offset, int size)
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{
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m_queue.Add (new Chunk (offset, size));
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if (8 == m_queue.Count)
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Flush();
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}
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void Flush ()
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{
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if (0 == m_queue.Count)
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return;
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int ctl = 0;
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int bit = 1;
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for (int i = 0; i < m_queue.Count; ++i)
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{
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if (m_queue[i].Offset < 0)
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ctl |= bit;
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bit <<= 1;
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}
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m_output.WriteByte ((byte)ctl);
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for (int i = 0; i < m_queue.Count; ++i)
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{
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var chunk = m_queue[i];
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if (chunk.Offset >= 0)
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{
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byte lo = (byte)(chunk.Offset & 0xff);
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byte hi = (byte)((chunk.Offset & 0xf00) >> 4);
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hi |= chunk.Data;
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m_output.WriteByte (lo);
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m_output.WriteByte (hi);
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}
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else
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m_output.WriteByte (chunk.Data);
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}
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m_queue.Clear();
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}
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private int FindChunk (int pos, out int size)
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{
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size = 0;
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int chunk_limit = Math.Min (MaxChunkSize, m_input.Length-pos);
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if (chunk_limit < MinChunkSize)
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return -1;
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int offset = -1;
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for (int i = 0; i < m_frame.Length; )
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{
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int first = Array.IndexOf (m_frame, m_input[pos], i);
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if (-1 == first)
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break;
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int j = 1;
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while (j < chunk_limit && m_frame[(first+j)&0xfff] == m_input[pos+j])
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++j;
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if (j > size && j >= MinChunkSize)
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{
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offset = first;
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size = j;
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if (chunk_limit == j)
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break;
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}
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i = first + 1;
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}
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return offset;
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}
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#region IDisposable Members
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_output.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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}
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.4.32")]
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[assembly: AssemblyFileVersion ("1.0.4.32")]
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[assembly: AssemblyVersion ("1.0.4.33")]
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[assembly: AssemblyFileVersion ("1.0.4.33")]
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