(OpenEntry): fixed compressed entries access.

(Unpacker): use byte[] buffer directly instead of MemoryStream wrapper.
This commit is contained in:
morkt 2014-07-28 00:26:51 +04:00
parent aab7efaa1f
commit 54a80b3573

View File

@ -83,9 +83,9 @@ namespace GameRes.Formats.ONScripter
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var nsa_entry = entry as NsaEntry;
if (null != nsa_entry
&& nsa_entry.CompressionType == Compression.Lzss
&& nsa_entry.CompressionType == Compression.Spb)
if (null != nsa_entry &&
(Compression.Lzss == nsa_entry.CompressionType ||
Compression.Spb == nsa_entry.CompressionType))
{
using (var input = arc.File.CreateStream (nsa_entry.Offset, nsa_entry.Size))
{
@ -171,33 +171,27 @@ namespace GameRes.Formats.ONScripter
internal class Unpacker
{
private Stream m_input;
private MemoryStream m_output;
private uint m_unpacked_size;
private byte[] m_output;
private byte[] m_read_buf = new byte[4096];
public Unpacker (Stream input, uint unpacked_size)
{
m_input = input;
m_output = new MemoryStream ((int)unpacked_size);
m_unpacked_size = unpacked_size;
m_output = new byte[unpacked_size];
}
public Stream LzssDecodedStream ()
{
uint size = DecodeLZSS();
if (size != m_unpacked_size)
if (size != m_output.Length)
System.Diagnostics.Trace.WriteLine ("Invalid compressed data", "LzssDecoder");
m_output.Position = 0;
return m_output;
return new MemoryStream (m_output, false);
}
public Stream SpbDecodedStream ()
{
uint size = DecodeSPB();
if (size != m_unpacked_size)
System.Diagnostics.Trace.WriteLine ("Invalid compressed data", "SpbDecoder");
m_output.Position = 0;
return m_output;
return new MemoryStream (m_output, false);
}
const int EI = 8;
@ -206,9 +200,9 @@ namespace GameRes.Formats.ONScripter
const int N = (1 << EI); /* buffer size */
const int F = ((1 << EJ) + P); /* lookahead buffer size */
private int m_getbit_mask;
private uint m_getbit_len;
private uint m_getbit_count;
private int m_getbit_mask;
private int m_getbit_len;
private int m_getbit_count;
uint DecodeLZSS ()
{
@ -219,15 +213,14 @@ namespace GameRes.Formats.ONScripter
byte[] decomp_buffer = new byte[N*2];
int r = N - F;
int c;
while (count < m_unpacked_size)
while (count < m_output.Length)
{
if (0 != GetBits (1))
{
c = GetBits (8);
if (-1 == c)
break;
m_output.WriteByte ((byte)c);
++count;
m_output[count++] = (byte)c;
decomp_buffer[r++] = (byte)c;
r &= (N - 1);
}
@ -242,8 +235,7 @@ namespace GameRes.Formats.ONScripter
for (int k = 0; k <= j + 1; k++)
{
c = decomp_buffer[(i + k) & (N - 1)];
m_output.WriteByte ((byte)c);
++count;
m_output[count++] = (byte)c;
decomp_buffer[r++] = (byte)c;
r &= (N - 1);
}
@ -265,35 +257,28 @@ namespace GameRes.Formats.ONScripter
uint width_pad = (4 - width * 3 % 4) % 4;
int stride = (int)(width * 3 + width_pad);
uint total_size = (uint)stride * height + 54;
m_output.SetLength (total_size);
if ((uint)m_output.Length < total_size)
m_output = new byte[total_size];
/* ---------------------------------------- */
/* Write header */
m_output.WriteByte ((byte)'B');
m_output.WriteByte ((byte)'M');
m_output.WriteByte ((byte)(total_size & 0xff));
m_output.WriteByte ((byte)((total_size >> 8) & 0xff));
m_output.WriteByte ((byte)((total_size >> 16) & 0xff));
m_output.WriteByte ((byte)((total_size >> 24) & 0xff));
m_output.Seek (4, SeekOrigin.Current);
m_output.WriteByte (54); // offset to the body
m_output.Seek (3, SeekOrigin.Current);
m_output.WriteByte (40); // header size
m_output.Seek (3, SeekOrigin.Current);
m_output.WriteByte ((byte)(width & 0xff));
m_output.WriteByte ((byte)((width >> 8) & 0xff));
m_output.Seek (2, SeekOrigin.Current);
m_output.WriteByte ((byte)(height & 0xff));
m_output.WriteByte ((byte)((height >> 8) & 0xff));
m_output.Seek (2, SeekOrigin.Current);
m_output.WriteByte (1); // the number of the plane
m_output.WriteByte (0);
m_output.WriteByte (24); // bpp
m_output.Seek (5, SeekOrigin.Current);
m_output.WriteByte ((byte)(total_size - 54)); // size of the body
m_output.Seek (54, SeekOrigin.Begin);
m_output[0] = (byte)'B';
m_output[1] = (byte)'M';
m_output[2] = (byte)(total_size & 0xff);
m_output[3] = (byte)((total_size >> 8) & 0xff);
m_output[4] = (byte)((total_size >> 16) & 0xff);
m_output[5] = (byte)((total_size >> 24) & 0xff);
m_output[10] = 54; // offset to the body
m_output[14] = 40; // header size
m_output[18] = (byte)(width & 0xff);
m_output[19] = (byte)((width >> 8) & 0xff);
m_output[22] = (byte)(height & 0xff);
m_output[23] = (byte)((height >> 8) & 0xff);
m_output[26] = 1; // the number of the plane
m_output[28] = 24; // bpp
m_output[34] = (byte)(total_size - 54); // size of the body
byte[] buf = m_output.GetBuffer();
byte[] decomp_buffer = new byte[width*height*4];
for (int i = 0; i < 3; i++)
@ -338,7 +323,7 @@ namespace GameRes.Formats.ONScripter
}
}
int pbuf = stride * (int)(height-1) + i + 54; // in buf
int pbuf = stride * (int)(height-1) + i + 54; // in m_output
int psbuf = 0; // in decomp_buffer
for (uint j = 0; j < height; j++)
@ -346,13 +331,13 @@ namespace GameRes.Formats.ONScripter
if (0 != (j & 1))
{
for (uint k = 0; k < width; k++, pbuf -= 3)
buf[pbuf] = decomp_buffer[psbuf++];
m_output[pbuf] = decomp_buffer[psbuf++];
pbuf -= stride - 3;
}
else
{
for (uint k = 0; k < width; k++, pbuf += 3)
buf[pbuf] = decomp_buffer[psbuf++];
m_output[pbuf] = decomp_buffer[psbuf++];
pbuf -= stride + 3;
}
}
@ -371,7 +356,7 @@ namespace GameRes.Formats.ONScripter
{
if (m_getbit_len == m_getbit_count)
{
m_getbit_len = (uint)m_input.Read (m_read_buf, 0, m_read_buf.Length);
m_getbit_len = m_input.Read (m_read_buf, 0, m_read_buf.Length);
if (0 == m_getbit_len)
return -1;
m_getbit_count = 0;