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https://github.com/crskycode/GARbro.git
synced 2024-11-26 23:24:00 +08:00
(OpenEntry): fixed compressed entries access.
(Unpacker): use byte[] buffer directly instead of MemoryStream wrapper.
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aab7efaa1f
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@ -83,9 +83,9 @@ namespace GameRes.Formats.ONScripter
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var nsa_entry = entry as NsaEntry;
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if (null != nsa_entry
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&& nsa_entry.CompressionType == Compression.Lzss
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&& nsa_entry.CompressionType == Compression.Spb)
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if (null != nsa_entry &&
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(Compression.Lzss == nsa_entry.CompressionType ||
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Compression.Spb == nsa_entry.CompressionType))
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{
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using (var input = arc.File.CreateStream (nsa_entry.Offset, nsa_entry.Size))
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{
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@ -171,33 +171,27 @@ namespace GameRes.Formats.ONScripter
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internal class Unpacker
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{
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private Stream m_input;
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private MemoryStream m_output;
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private uint m_unpacked_size;
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private byte[] m_output;
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private byte[] m_read_buf = new byte[4096];
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public Unpacker (Stream input, uint unpacked_size)
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{
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m_input = input;
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m_output = new MemoryStream ((int)unpacked_size);
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m_unpacked_size = unpacked_size;
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m_output = new byte[unpacked_size];
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}
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public Stream LzssDecodedStream ()
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{
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uint size = DecodeLZSS();
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if (size != m_unpacked_size)
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if (size != m_output.Length)
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System.Diagnostics.Trace.WriteLine ("Invalid compressed data", "LzssDecoder");
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m_output.Position = 0;
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return m_output;
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return new MemoryStream (m_output, false);
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}
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public Stream SpbDecodedStream ()
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{
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uint size = DecodeSPB();
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if (size != m_unpacked_size)
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System.Diagnostics.Trace.WriteLine ("Invalid compressed data", "SpbDecoder");
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m_output.Position = 0;
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return m_output;
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return new MemoryStream (m_output, false);
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}
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const int EI = 8;
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@ -206,9 +200,9 @@ namespace GameRes.Formats.ONScripter
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const int N = (1 << EI); /* buffer size */
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const int F = ((1 << EJ) + P); /* lookahead buffer size */
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private int m_getbit_mask;
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private uint m_getbit_len;
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private uint m_getbit_count;
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private int m_getbit_mask;
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private int m_getbit_len;
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private int m_getbit_count;
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uint DecodeLZSS ()
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{
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@ -219,15 +213,14 @@ namespace GameRes.Formats.ONScripter
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byte[] decomp_buffer = new byte[N*2];
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int r = N - F;
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int c;
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while (count < m_unpacked_size)
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while (count < m_output.Length)
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{
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if (0 != GetBits (1))
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{
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c = GetBits (8);
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if (-1 == c)
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break;
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m_output.WriteByte ((byte)c);
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++count;
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m_output[count++] = (byte)c;
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decomp_buffer[r++] = (byte)c;
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r &= (N - 1);
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}
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@ -242,8 +235,7 @@ namespace GameRes.Formats.ONScripter
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for (int k = 0; k <= j + 1; k++)
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{
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c = decomp_buffer[(i + k) & (N - 1)];
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m_output.WriteByte ((byte)c);
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++count;
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m_output[count++] = (byte)c;
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decomp_buffer[r++] = (byte)c;
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r &= (N - 1);
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}
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@ -265,35 +257,28 @@ namespace GameRes.Formats.ONScripter
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uint width_pad = (4 - width * 3 % 4) % 4;
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int stride = (int)(width * 3 + width_pad);
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uint total_size = (uint)stride * height + 54;
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m_output.SetLength (total_size);
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if ((uint)m_output.Length < total_size)
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m_output = new byte[total_size];
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/* ---------------------------------------- */
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/* Write header */
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m_output.WriteByte ((byte)'B');
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m_output.WriteByte ((byte)'M');
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m_output.WriteByte ((byte)(total_size & 0xff));
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m_output.WriteByte ((byte)((total_size >> 8) & 0xff));
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m_output.WriteByte ((byte)((total_size >> 16) & 0xff));
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m_output.WriteByte ((byte)((total_size >> 24) & 0xff));
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m_output.Seek (4, SeekOrigin.Current);
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m_output.WriteByte (54); // offset to the body
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m_output.Seek (3, SeekOrigin.Current);
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m_output.WriteByte (40); // header size
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m_output.Seek (3, SeekOrigin.Current);
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m_output.WriteByte ((byte)(width & 0xff));
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m_output.WriteByte ((byte)((width >> 8) & 0xff));
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m_output.Seek (2, SeekOrigin.Current);
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m_output.WriteByte ((byte)(height & 0xff));
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m_output.WriteByte ((byte)((height >> 8) & 0xff));
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m_output.Seek (2, SeekOrigin.Current);
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m_output.WriteByte (1); // the number of the plane
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m_output.WriteByte (0);
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m_output.WriteByte (24); // bpp
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m_output.Seek (5, SeekOrigin.Current);
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m_output.WriteByte ((byte)(total_size - 54)); // size of the body
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m_output.Seek (54, SeekOrigin.Begin);
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m_output[0] = (byte)'B';
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m_output[1] = (byte)'M';
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m_output[2] = (byte)(total_size & 0xff);
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m_output[3] = (byte)((total_size >> 8) & 0xff);
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m_output[4] = (byte)((total_size >> 16) & 0xff);
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m_output[5] = (byte)((total_size >> 24) & 0xff);
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m_output[10] = 54; // offset to the body
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m_output[14] = 40; // header size
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m_output[18] = (byte)(width & 0xff);
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m_output[19] = (byte)((width >> 8) & 0xff);
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m_output[22] = (byte)(height & 0xff);
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m_output[23] = (byte)((height >> 8) & 0xff);
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m_output[26] = 1; // the number of the plane
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m_output[28] = 24; // bpp
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m_output[34] = (byte)(total_size - 54); // size of the body
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byte[] buf = m_output.GetBuffer();
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byte[] decomp_buffer = new byte[width*height*4];
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for (int i = 0; i < 3; i++)
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@ -338,7 +323,7 @@ namespace GameRes.Formats.ONScripter
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}
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}
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int pbuf = stride * (int)(height-1) + i + 54; // in buf
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int pbuf = stride * (int)(height-1) + i + 54; // in m_output
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int psbuf = 0; // in decomp_buffer
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for (uint j = 0; j < height; j++)
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@ -346,13 +331,13 @@ namespace GameRes.Formats.ONScripter
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if (0 != (j & 1))
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{
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for (uint k = 0; k < width; k++, pbuf -= 3)
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buf[pbuf] = decomp_buffer[psbuf++];
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m_output[pbuf] = decomp_buffer[psbuf++];
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pbuf -= stride - 3;
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}
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else
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{
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for (uint k = 0; k < width; k++, pbuf += 3)
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buf[pbuf] = decomp_buffer[psbuf++];
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m_output[pbuf] = decomp_buffer[psbuf++];
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pbuf -= stride + 3;
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}
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}
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@ -371,7 +356,7 @@ namespace GameRes.Formats.ONScripter
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{
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if (m_getbit_len == m_getbit_count)
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{
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m_getbit_len = (uint)m_input.Read (m_read_buf, 0, m_read_buf.Length);
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m_getbit_len = m_input.Read (m_read_buf, 0, m_read_buf.Length);
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if (0 == m_getbit_len)
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return -1;
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m_getbit_count = 0;
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