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implemented CRX images version 2.
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@ -2,7 +2,7 @@
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//! \date Mon Jun 15 15:14:59 2015
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//! \brief Circus image format.
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//
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// Copyright (C) 2015 by morkt
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// Copyright (C) 2015-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -29,6 +29,7 @@ using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Circus
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@ -67,15 +68,10 @@ namespace GameRes.Formats.Circus
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = info as CrxMetaData;
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if (null == meta)
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throw new ArgumentException ("CrxFormat.Read should be supplied with CrxMetaData", "info");
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stream.Position = 0x14;
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using (var reader = new Reader (stream, meta))
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using (var reader = new Reader (stream, (CrxMetaData)info))
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{
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reader.Unpack();
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return ImageData.Create (info, reader.Format, reader.Palette, reader.Data);
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return ImageData.Create (info, reader.Format, reader.Palette, reader.Data, reader.Stride);
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}
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}
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@ -86,7 +82,7 @@ namespace GameRes.Formats.Circus
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internal sealed class Reader : IDisposable
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{
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BinaryReader m_input;
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Stream m_input;
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byte[] m_output;
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int m_width;
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int m_height;
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@ -97,6 +93,7 @@ namespace GameRes.Formats.Circus
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public byte[] Data { get { return m_output; } }
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public PixelFormat Format { get; private set; }
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public BitmapPalette Palette { get; private set; }
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public int Stride { get { return m_stride; } }
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public Reader (Stream input, CrxMetaData info)
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{
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@ -113,7 +110,8 @@ namespace GameRes.Formats.Circus
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}
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m_stride = (m_width * m_bpp / 8 + 3) & ~3;
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m_output = new byte[m_height*m_stride];
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m_input = new ArcView.Reader (input);
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m_input = input;
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m_input.Position = 0x14;
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if (8 == m_bpp)
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ReadPalette (info.Colors);
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}
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@ -233,6 +231,8 @@ namespace GameRes.Formats.Circus
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}
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private void UnpackV1 ()
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{
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using (var src = new ArcView.Reader (m_input))
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{
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byte[] window = new byte[0x10000];
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int flag = 0;
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@ -242,23 +242,23 @@ namespace GameRes.Formats.Circus
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{
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flag >>= 1;
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if (0 == (flag & 0x100))
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flag = m_input.ReadByte() | 0xff00;
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flag = src.ReadByte() | 0xff00;
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if (0 != (flag & 1))
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{
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byte dat = m_input.ReadByte();
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byte dat = src.ReadByte();
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window[win_pos++] = dat;
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win_pos &= 0xffff;
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m_output[dst++] = dat;
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}
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else
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{
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byte control = m_input.ReadByte();
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byte control = src.ReadByte();
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int count, offset;
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if (control >= 0xc0)
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{
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offset = ((control & 3) << 8) | m_input.ReadByte();
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offset = ((control & 3) << 8) | src.ReadByte();
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count = 4 + ((control >> 2) & 0xf);
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}
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else if (0 != (control & 0x80))
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@ -266,16 +266,16 @@ namespace GameRes.Formats.Circus
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offset = control & 0x1f;
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count = 2 + ((control >> 5) & 3);
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if (0 == offset)
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offset = m_input.ReadByte();
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offset = src.ReadByte();
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}
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else if (0x7f == control)
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{
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count = 2 + m_input.ReadUInt16();
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offset = m_input.ReadUInt16();
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count = 2 + src.ReadUInt16();
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offset = src.ReadUInt16();
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}
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else
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{
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offset = m_input.ReadUInt16();
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offset = src.ReadUInt16();
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count = control + 4;
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}
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offset = win_pos - offset;
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@ -290,10 +290,88 @@ namespace GameRes.Formats.Circus
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}
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}
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}
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}
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private void UnpackV2 ()
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{
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throw new NotImplementedException ("CRX v2 not implemented");
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int pixel_size = m_bpp / 8;
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int src_stride = m_width * pixel_size;
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using (var zlib = new ZLibStream (m_input, CompressionMode.Decompress, true))
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using (var src = new BinaryReader (zlib))
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{
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if (m_bpp >= 24)
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{
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for (int y = 0; y < m_height; ++y)
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{
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byte ctl = src.ReadByte();
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int dst = y * m_stride;
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int prev_row = dst - m_stride;
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switch (ctl)
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{
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case 0:
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src.Read (m_output, dst, pixel_size);
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for (int x = pixel_size; x < src_stride; ++x)
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m_output[dst+x] = (byte)(src.ReadByte() + m_output[dst+x - pixel_size]);
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break;
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case 1:
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for (int x = 0; x < src_stride; ++x)
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m_output[dst+x] = (byte)(src.ReadByte() + m_output[prev_row+x]);
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break;
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case 2:
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src.Read (m_output, dst, pixel_size);
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for (int x = pixel_size; x < src_stride; ++x)
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m_output[dst+x] = (byte)(src.ReadByte() + m_output[prev_row+x - pixel_size]);
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break;
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case 3:
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for (int x = src_stride - pixel_size; x > 0; --x)
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m_output[dst++] = (byte)(src.ReadByte() + m_output[prev_row++ + pixel_size]);
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src.Read (m_output, dst, pixel_size);
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break;
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case 4:
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for (int i = 0; i < pixel_size; ++i)
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{
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int w = m_width;
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byte val = src.ReadByte();
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while (w > 0)
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{
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m_output[dst] = val;
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dst += pixel_size;
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if (0 == --w)
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break;
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byte next = src.ReadByte();
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if (val == next)
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{
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int count = src.ReadByte();
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for (int j = 0; j < count; ++j)
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{
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m_output[dst] = val;
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dst += pixel_size;
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}
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w -= count;
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if (w > 0)
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val = src.ReadByte();
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}
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else
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val = next;
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}
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dst -= src_stride - 1;
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}
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break;
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default:
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break;
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}
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}
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}
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else
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{
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int dst = 0;
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for (int y = 0; y < m_height; ++y)
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{
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src.Read (m_output, dst, src_stride);
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dst += m_stride;
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}
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}
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}
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}
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#region IDisposable Members
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@ -303,7 +381,6 @@ namespace GameRes.Formats.Circus
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{
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if (!m_disposed)
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{
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m_input.Dispose();
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m_disposed = true;
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}
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GC.SuppressFinalize (this);
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