implemented ZIP archive creation.

because why not.
This commit is contained in:
morkt 2016-03-05 19:05:47 +04:00
parent 25346369bf
commit 55d72aa9bb

View File

@ -29,6 +29,7 @@ using System.ComponentModel.Composition;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
namespace GameRes.Formats.PkWare
{
@ -84,7 +85,7 @@ namespace GameRes.Formats.PkWare
public override string Description { get { return "PKWARE archive format"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } }
public override bool CanCreate { get { return true; } }
public override ArcFile TryOpen (ArcView file)
{
@ -143,5 +144,39 @@ namespace GameRes.Formats.PkWare
}
}
}
public override ResourceOptions GetDefaultOptions ()
{
return new ZipOptions {
CompressionLevel = CompressionLevel.Optimal,
FileNameEncoding = Encodings.cp932,
};
}
// TODO: GUI widget for options
public override void Create (Stream output, IEnumerable<Entry> list, ResourceOptions options,
EntryCallback callback)
{
var zip_options = (ZipOptions)options;
using (var zip = new ZipArchive (output, ZipArchiveMode.Create, true, zip_options.FileNameEncoding))
{
foreach (var entry in list)
{
var zip_entry = zip.CreateEntry (entry.Name, zip_options.CompressionLevel);
using (var input = File.OpenRead (entry.Name))
using (var zip_file = zip_entry.Open())
{
input.CopyTo (zip_file);
}
}
}
}
}
public class ZipOptions : ResourceOptions
{
public CompressionLevel CompressionLevel { get; set; }
public Encoding FileNameEncoding { get; set; }
}
}