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implemented VNSystem VFS archives.
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parent
2b35770189
commit
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@ -483,6 +483,7 @@
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</None>
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<None Include="WebP\Lossless.cs" />
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<Compile Include="Risa\ImageSYG.cs" />
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<Compile Include="VnSystem\ArcVFS.cs" />
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<Compile Include="Will\ArcPNA.cs" />
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<Compile Include="Will\ArcPulltop.cs" />
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<Compile Include="Will\ArcWIP.cs" />
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127
ArcFormats/VnSystem/ArcVFS.cs
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127
ArcFormats/VnSystem/ArcVFS.cs
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//! \file ArcVFS.cs
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//! \date Wed Jan 18 21:30:30 2017
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//! \brief VNSystem engine resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.VnSystem
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{
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[Export(typeof(ArchiveFormat))]
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public class VfsOpener : ArchiveFormat
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{
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public override string Tag { get { return "VFS/VNSYSTEM"; } }
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public override string Description { get { return "VNSystem engine resource archive"; } }
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public override uint Signature { get { return 0x20534656; } } // 'VFS File'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (4, "File"))
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return null;
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bool is_compressed = file.View.ReadInt32 (8) != 0;
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int count = file.View.ReadInt32 (12);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 0x10;
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long data_offset = index_offset + count * 0x1C;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x14);
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index_offset += 0x14;
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = data_offset + file.View.ReadUInt32 (index_offset);
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entry.Size = file.View.ReadUInt32 (index_offset+4);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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entry.IsPacked = is_compressed;
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dir.Add (entry);
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index_offset += 8;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked)
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return arc.File.CreateStream (entry.Offset, entry.Size);
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if (0 == pent.UnpackedSize)
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pent.UnpackedSize = arc.File.View.ReadUInt32 (entry.Offset);
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using (var input = arc.File.CreateStream (entry.Offset+4, entry.Size-4))
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{
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var data = UnpackEntry (input, pent.UnpackedSize);
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return new BinMemoryStream (data, entry.Name);
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}
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}
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byte[] UnpackEntry (Stream input, uint unpacked_size)
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{
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const int dict_size = 0x10;
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var output = new byte[unpacked_size];
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using (var bits = new MsbBitStream (input, true))
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{
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var dict = new byte[dict_size];
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int dict_pos = 0;
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for (int dst = 0; dst < output.Length; ++dst)
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{
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byte cur_byte;
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if (bits.GetNextBit() != 0)
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{
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int offset = GetBitLength (bits);
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int pos = dict_pos - offset;
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if (pos < 0)
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pos += dict_size;
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if (pos < 0 || pos >= dict_size)
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throw new InvalidDataException ("Invalid compressed data.");
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cur_byte = dict[pos];
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}
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else
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{
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cur_byte = (byte)bits.GetBits (8);
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}
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output[dst] = cur_byte;
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dict[dict_pos++] = cur_byte;
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dict_pos &= 0xF;
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}
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}
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return output;
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}
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static int GetBitLength (IBitStream input)
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{
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int count = 0;
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while (0 == input.GetNextBit())
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++count;
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int n = 1 << count;
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if (count > 0)
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n |= input.GetBits (count);
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return n;
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}
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}
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}
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@ -590,6 +590,7 @@ Zettai Joshi Ryouiki!<br/>
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Bishoku<br/>
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Dungeon Crusaderz ~Tales of Demon Eater~<br/>
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Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
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Hitozuma Cosplay Kissa<br/>
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Inkou Haden Amatsu ~Hakudaku no Juin~<br/>
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Magical Witch Academy<br/>
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Magical Witch Concerto<br/>
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@ -1336,6 +1337,9 @@ Onepapa ~Onegai PaPa!~<br/>
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Summer Radish Vacation!!<br/>
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</td></tr>
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<tr><td>*.cgd<br/>*.bgd<br/>*.chr</td><td>-</td><td>No</td></tr>
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<tr class="odd"><td>*.vfs</td><td><tt>VFS File</tt></td><td>No</td><td>VNSystem</td><td>
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Seika no Mori<br/>
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</td></tr>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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