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(DWQ): tweaked mask reading.
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@ -2,7 +2,7 @@
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//! \date Sat Aug 01 13:18:46 2015
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//! \date Sat Aug 01 13:18:46 2015
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//! \brief Black Cyc image format.
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//! \brief Black Cyc image format.
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//
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//
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// Copyright (C) 2015-2016 by morkt
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// Copyright (C) 2015-2017 by morkt
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// of this software and associated documentation files (the "Software"), to
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@ -202,9 +202,13 @@ namespace GameRes.Formats.BlackCyc
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var palette = reader.Palette.Colors;
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var palette = reader.Palette.Colors;
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for (int i = 0; i < alpha.Length; ++i)
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for (int i = 0; i < alpha.Length; ++i)
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{
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{
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var color = palette[alpha[i]];
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int color_idx = alpha[i];
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int A = (color.R + color.G + color.B) / 3;
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if (color_idx < palette.Count)
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alpha[i] = (byte)A;
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{
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var color = palette[color_idx];
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int A = (color.R + color.G + color.B) / 3;
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alpha[i] = (byte)A;
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}
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}
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}
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bitmap = ApplyAlphaChannel (bitmap, alpha);
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bitmap = ApplyAlphaChannel (bitmap, alpha);
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}
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}
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