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synced 2024-11-23 13:45:34 +08:00
incremented version number.
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parent
a0162b4bbc
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@ -8,7 +8,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("ArcFormats")]
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[assembly: AssemblyDescription("Visual Novel resources library")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany ("mørkt")]
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[assembly: AssemblyProduct("ArcFormats")]
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[assembly: AssemblyCopyright("Copyright © 2014 mørkt")]
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[assembly: AssemblyTrademark("")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion ("1.0.2.0")]
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[assembly: AssemblyFileVersion ("1.0.2.0")]
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@ -8,7 +8,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("GameRes")]
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[assembly: AssemblyDescription("Game Resources class library")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany ("mørkt")]
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[assembly: AssemblyProduct("GameRes")]
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[assembly: AssemblyCopyright("Copyright © 2014 mørkt")]
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[assembly: AssemblyTrademark("")]
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@ -51,5 +51,5 @@ using System.Windows;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.1.0")]
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[assembly: AssemblyVersion ("1.0.2.0")]
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[assembly: AssemblyFileVersion ("1.0.1.0")]
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