remember last used MCG image key.

This commit is contained in:
morkt 2015-07-14 18:44:27 +04:00
parent c4acb0c44b
commit 5907b0ad5c
5 changed files with 28 additions and 7 deletions

View File

@ -26,9 +26,9 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Diagnostics;
using System.IO;
using System.Windows.Media;
using GameRes.Formats.Properties;
using GameRes.Utility;
namespace GameRes.Formats.FC01
@ -102,6 +102,7 @@ namespace GameRes.Formats.FC01
uint m_width;
uint m_height;
uint m_pixels;
byte m_key;
public byte[] Data { get { return m_output; } }
@ -115,6 +116,7 @@ namespace GameRes.Formats.FC01
m_height = info.Height;
m_pixels = m_width*m_height;
m_output = new byte[m_pixels*3];
m_key = Settings.Default.MCGLastKey;
}
static readonly byte[] ChannelOrder = { 1, 0, 2 };
@ -122,9 +124,9 @@ namespace GameRes.Formats.FC01
public void Unpack ()
{
var reader = new MrgDecoder (m_input, 0, m_pixels);
for (int key = 0; key < 0x100; ++key)
do
{
reader.ResetKey ((byte)key);
reader.ResetKey (m_key);
try
{
for (int i = 0; i < 3; ++i)
@ -141,18 +143,19 @@ namespace GameRes.Formats.FC01
}
catch (InvalidFormatException)
{
m_key++;
continue;
}
Transform();
Settings.Default.MCGLastKey = m_key;
return;
}
while (m_key != Settings.Default.MCGLastKey);
throw new UnknownEncryptionScheme();
}
void Transform ()
{
// esi = m_input
// dst = m_output
uint dst = 0;
uint stride = (m_width - 1) * 3;
for (uint y = m_height-1; y > 0; --y) // @@1a

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.0.7.79")]
[assembly: AssemblyFileVersion ("1.0.7.79")]
[assembly: AssemblyVersion ("1.0.7.80")]
[assembly: AssemblyFileVersion ("1.0.7.80")]

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@ -381,5 +381,17 @@ namespace GameRes.Formats.Properties {
this["ISFScheme"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public byte MCGLastKey {
get {
return ((byte)(this["MCGLastKey"]));
}
set {
this["MCGLastKey"] = value;
}
}
}
}

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@ -92,5 +92,8 @@
<Setting Name="ISFScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="MCGLastKey" Type="System.Byte" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@ -94,6 +94,9 @@
<setting name="ISFScheme" serializeAs="String">
<value />
</setting>
<setting name="MCGLastKey" serializeAs="String">
<value>0</value>
</setting>
</GameRes.Formats.Properties.Settings>
</userSettings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>