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(IarOpener.CombineImage): take image offsets into account.
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@ -175,6 +175,7 @@ namespace GameRes.Formats.Sas5
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int diff_count = input.ReadInt32();
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var overlay_info = overlay.Info;
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int pixel_size = overlay_info.BPP / 8;
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var base_image = new IarImage (iarc, dir[base_index]);
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byte[] output = base_image.Data;
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if (overlay_info.Height != base_image.Info.Height || overlay_info.Stride != base_image.Info.Stride)
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@ -184,13 +185,16 @@ namespace GameRes.Formats.Sas5
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byte[] src = base_image.Data;
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output = new byte[overlay_info.Height * overlay_info.Stride];
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int dst_pos = 0;
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if (base_image.Info.OffsetY < overlay_info.OffsetY)
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dst_pos += (-base_image.Info.OffsetY + overlay_info.OffsetY) * overlay_info.Stride;
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if (base_image.Info.OffsetX < overlay_info.OffsetX)
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dst_pos += (-base_image.Info.OffsetX + overlay_info.OffsetX) * pixel_size;
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for (int y = 0; y < src_height; ++y)
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{
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Buffer.BlockCopy (src, y * base_image.Info.Stride, output, dst_pos, src_stride);
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dst_pos += overlay_info.Stride;
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}
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}
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int pixel_size = overlay_info.BPP / 8;
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int dst = diff_y * overlay_info.Stride;
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for (int i = 0; i < diff_count; ++i)
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{
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