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implemented SPD8 images.
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@ -2,7 +2,7 @@
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//! \date Thu Oct 08 16:25:55 2015
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//! \brief TopCat compressed image.
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//
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// Copyright (C) 2015 by morkt
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// Copyright (C) 2015-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -36,6 +36,7 @@ namespace GameRes.Formats.TopCat
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{
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public Compression Method;
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public uint UnpackedSize;
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public bool IsSpd8;
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}
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internal enum Compression
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@ -56,6 +57,11 @@ namespace GameRes.Formats.TopCat
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public override string Description { get { return "TopCat compressed image format"; } }
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public override uint Signature { get { return 0x43445053; } } // 'SPDC'
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public SpdFormat ()
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{
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Signatures = new uint[] { 0x43445053, 0x38445053 }; // 'SPD8'
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}
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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var header = new byte[0x14];
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@ -76,6 +82,7 @@ namespace GameRes.Formats.TopCat
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BPP = (int)(dw[1] >> 16),
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Method = (Compression)(dw[1] & 0xFFFF),
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UnpackedSize = dw[4],
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IsSpd8 = header[3] == '8',
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};
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}
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}
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@ -83,9 +90,7 @@ namespace GameRes.Formats.TopCat
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = info as SpdMetaData;
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if (null == meta)
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throw new ArgumentException ("SpdFormat.Read should be supplied with SpdMetaData", "info");
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var meta = (SpdMetaData)info;
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if (Compression.Jpeg == meta.Method)
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return ReadJpeg (stream, meta);
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@ -116,7 +121,7 @@ namespace GameRes.Formats.TopCat
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dw[i] += 0xA8961EF1;
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}
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}
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using (var rest = new StreamRegion (file, file.Position, file.Length-file.Position, true))
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using (var rest = new StreamRegion (file, file.Position, true))
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using (var jpeg = new PrefixStream (header, rest))
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{
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var decoder = new JpegBitmapDecoder (jpeg,
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@ -170,6 +175,8 @@ namespace GameRes.Formats.TopCat
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var rgb = new byte[m_info.Height * m_info.Width * 4];
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if (Compression.LzRle == m_info.Method || Compression.LzRle2 == m_info.Method)
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UnpackRle (rgb);
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else if (m_info.IsSpd8)
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UnpackSpd8Alpha (rgb);
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else
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UnpackRleAlpha (rgb);
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m_output = rgb;
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@ -275,6 +282,40 @@ namespace GameRes.Formats.TopCat
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}
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}
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void UnpackSpd8Alpha (byte[] rgb)
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{
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int rgb_src = LittleEndian.ToInt32 (m_output, 0);
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int ctl_src = 8;
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int dst = 0;
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while (dst < rgb.Length)
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{
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int control = m_output[ctl_src++];
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if (0 == control)
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{
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int count = m_output[ctl_src++] + 1;
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dst += 4 * count;
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}
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else if (1 == control)
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{
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int count = m_output[ctl_src++] + 1;
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for (int i = 0; i < count; ++i)
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{
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = 0xFF;
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}
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}
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else
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{
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = m_output[rgb_src++];
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rgb[dst++] = (byte)~(control - 1);
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}
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}
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}
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void UnpackSpdc ()
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{
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int pixel_size = m_info.BPP / 8;
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