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(KiriKiri): another encryption scheme.
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@ -1278,5 +1278,38 @@ namespace GameRes.Formats.KiriKiri
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buffer[pos+i] ^= key[key_pos++ % 0x1F];
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}
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}
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public override void Encrypt (Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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Decrypt (entry, offset, buffer, pos, count);
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}
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}
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[Serializable]
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public class SmxCrypt : ICrypt
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{
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public override void Decrypt (Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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var key = new byte[6] {
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(byte)(entry.Hash >> 5),
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(byte)(entry.Hash >> 4),
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(byte)(entry.Hash >> 3),
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(byte)(entry.Hash >> 2),
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(byte)(entry.Hash >> 2),
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(byte)(entry.Hash >> 3),
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};
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for (int i = 0; i < count; ++i)
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{
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if ((offset + i) <= 100)
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buffer[pos+i] ^= key[3];
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else
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buffer[pos+i] ^= key[(int)(offset + i) & 5];
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}
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}
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public override void Encrypt (Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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Decrypt (entry, offset, buffer, pos, count);
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}
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}
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}
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