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(ScnOpener.LzDecompress): made static.
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@ -112,7 +112,7 @@ namespace GameRes.Formats.Seraphim
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}
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}
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internal byte[] LzDecompress (IBinaryStream input)
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internal static byte[] LzDecompress (IBinaryStream input)
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{
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int unpacked_size = input.ReadInt32();
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var data = new byte[unpacked_size];
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